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Narrative is one of the fundamental means by which we organize, explain and understand our own experiences. Aspects of narrative play a central role in our learning, our communication, our social interaction, our arts and our recreation. Why, then, isn't the structure of human-computer interaction designed to exploit our common orientation towards narrative?

The Liquid Narrative research group at North Carolina State University's Computer Science Department works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically. Our work uses techniques from Artificial Intelligence, Computer Gaming, Human-Computer Interaction, Virtual Reality and Cognitive Psychology to model narrative aspects of human interaction with computer systems. Our investigation is motivated by fundamental ideas from narrative theory and looks to provide computational models of interaction useful across a wide range of applications including

* education
* training
* entertainment
* computer-mediated communication
* collaboration and social interaction

Any questions not addressed bbby the project web pages should be sent to Michael Young (young@csc.ncsu.edu).

 
 

CSC seeks new faculty in game development [read more]

Jhala passes oral exam!

Lockheed/Martin buys 3DSolve [read more]

 

   
       
  Events    
 

The Future of Games speaker series set to roll. [read more]

Niehaus to give his dissertation proposal on January 23rd at 1:00PM.

Spring 2008 kick-off group meeting 11:00AM Wednesday, January 9