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Assignment Fifteen: Second game project

Note:  this procedure has changed since the start of the semester.  Please review.

Over the second part of the semester, your group has designed and implemented a computer game, and now it is time to turn it in. There are two parts to this:

  • Submitting the files for your game.
    • Submit your game to the instructor in class on Friday, October 23:
      • Turn in a CD or a USB thumb drive (USB drives will be returned, CDs will not)
      • Include the following on the media you turn in:
        • A single file named about.txt containing the game title, brief description, genre and full names of all team members
        • At least 2, and no more than 10 images from your game. Typically a screen shot, but could be a logo for your game.  These could be all in separate files or all in one file
        • The Game Maker (.gmk) file for your game
        • A Word or PDF file containing your game instruction manual (see below).  This manual must also list your team name, game name and team member names!

Game Manual

Your game manual should provide a brief explanation of how to play your game, and describe the goal of the game. It's hard to remember that, even though you have been working on your game for a long time, any potential players have never seen it before and are seeing it fresh. Additionally, we want to be able to play your game without having to look at the Game Maker code.

The manual should begin with a brief, 1-2 paragraph description of your game, giving a brief overview of the fictional background of the game, as well as the style of gameplay, the genre of game, and the goal of the player. This can reuse text from your game concept document.

The manual should describe which keys/joystick controls perform what actions within the game. For example, if the arrow keys move the player's avatar, put that in the manual. If the space bar causes a bullet to fire, state that too. If the game has any "cheat" keys (this is not required), make sure you list those as well.

So, in summary, turn in with the game, typed and printed out:

  • Title page, including your game's name, your group name, and all group member names
    • It's important to list the names of all group members, as this is how we record grades for the project
  • 1-2 paragraph summary of the game
  • Brief description of how to play the game (does not have to be long)
  • Description of how the player wins and loses the game.
  • Description of the goal of the game (getting high score, making it through to the end, etc.)
  • Description of the controls used in the game (how does the player move, and perform actions?)
  • Inclusion of screenshots and artwork from the game is desirable.

Your manual is worth 10% of your final project grade. Make sure you turn it in!

Game Demonstrations In Class

Games considered to have substantially above average design merit will be included in the final round of demonstrations in front of the entire class on Monday, November 28.  These games may also be demonstrated during dead week in class, where we anticipate having external judges present, and where prizes will be awarded to the best games produced in the class.

Due date:  November 30, 2009 IN CLASS

 

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