| CSC 295 Class Schedule (Fall 2009) |
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Course Home | Course Assignments Note: Dates for assignments and mid-terms below are fixed and will not change. The schedule for specific lecture content, however, is subject to change. Changes to lecture content will be announced in class. This course is based on a course originally developed by Professor Jim Whitehead at UC Santa Cruz. Week 1: Key Game Design Issues, Definition of GameAugust 19: August 21: Week 2: Game Rules, Organization of Time in GamesAugust 24: August 26: August 28: Week 3: Temporal Aspects of GamesAugust 31: No class September 2: September 4: Temporal aspects of games: Game exhaustion, segmentation of gameplay Week 4: Creating Games with Game MakerSeptember 7: September 9: Continuation of segmentation of gameplay, Introduction to Game Maker. Read: Game ontology website, www.gameontology.org , Designing Games with Game Maker, pages 7-14 Due: Assignment Four: Game concept document for project one September 11: Introduction to Game Maker, sprites, objects, events, rooms, keypresses Read: Designing Games with Game Maker, pages 14-37 Week 5: More Game Maker BackgroundSeptember 14:Game examples from UCSC, Potential exam topics Read: no assigned reading for today September 16: Exam #1 Due: Assignment Five: Work breakdown and schedule for game project one September 18: Overview of World of Warcraft Development, Introduction to Game Maker score, lives and health Read: Gamasutra article on Blizzard and WoW The Game Maker's Apprentice Slides: PDF here Week 6: Mid-Term Review September 21: No lecture. Class canceled (instructor sick) Read: None September 23: Review of midterm Read: None Due: Assignment Six: First playable for project one Due: Assignment Seven: Progress report for game project one September 25: No lecture. Class canceled (instructor sick) Read: None Week 7: Challenge, Conflict, Interactivity and FlowSeptember 28: Challenge and conflict Slides: PDF here Due: Assignment Eight: Game session log, game of your choice September 30: Interactivity, core game mechanic Slides: PDF here October 2: Game flow, games as systems of pleasure, goals, rewards, reinforcement schedules, fictional elements of game worlds Slides: PDF here Week 8: Narrative October 5: Narrative, telling stories in games Slides: PDF here Due: Assignment Nine: Game session log: game from classics list October 7: Design history and level design for Platformers Slides: PDF hereOctober 9: Week 9: Games and Culture: History October 12: Level Design for Platformers (continued), discussion of potential exam topics, Slides: PDF here Exam #2 October 16: Review of Exam #2Week 10: Shoot-em UpsOctober 19: Due: Assignment Ten: Game session log: game of your choice October 21: Design history and level design for Shmups (Shoot-em-ups, also known at STG (shooting)) October 23:Design history and level design for Shmups (Shoot-em-ups, also known at STG (shooting)) Due: Assignment Eleven: first game project Week 11: DemosOctober 26: October 28: No class. Instructor out sick. October 30: Project one in-class demos Week 12: MMOs, Kodu, Flow ChartingNovember 2: Persuasive Games November 4: Guest speaker, John O'Neill, CEO of Sparkplug Games November 6: Games and culture Due: Assignment Twelve: Game concept document due for project two Week 13: Storyboarding, Mobile games, level designNovember 9: Violence in games Due: Assignment Thirteen: Game work breakdown document due for project two November 11: Exam pre-view and discussion History of the computer games industry and of the North Carolina computer game industry see http://www.stanford.edu/class/sts145/html/Syllabus.htm November 13: Exam #3 Due: Assignment Fourteen: Game analysis: multi-game analysis (genre evolution, compare/contrast) Week 14: Interactive Fiction and Future DirectionsNovember 16: Guest Speaker: Juan Benito November 18:Guest Speakers: Phaedra and Ismini Boinodiris November 20: Mid-term review Governance & economics of multi-player online gamesRead: Chapter 8, The Economics of Fun: Behavior and Design and Chapter 9, Governance, in Synthetic Worlds, Edward Castronova Week 15: Future DirectionsNovember 23: Due: Assignment Fifteen: Final computer game project November 25: November 27: Week 16: Project DemonstrationsNovember 30: details on the final exams, project demos December 2: December 4: |