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Introduction August 19 - Course Syllabus [In-class]
- Presented by Michael Young
- Link to presentation [none] -- see course syllabus
Part the First. Background August 21 Ideas on interactive virtual worlds (how are they the same as real ones? how are they different?) - Morningstar, Chip, and Farmer, F. Randall, The Lessons of Lucasfilm's Habitat, in Benedikt, M, ed., Cyberspace: First steps. Cambridge, MA, MIT Press
- Presented by Mike Winters
- Link to paper [html]
- Link to presentation [pdf]
- Notes
- Mateas, M. and Senger, P., Narrative Intelligence
- Presented by Ryan Burger
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
Also read for today:
- Laird, J and Van Lent, M, Human-Level AI's Killer Application Interactive Computer Games AI Magazine, Summer, 2001. [pdf]
- Foner, L.N. What's an agent anyway?: A Sociological Case Study. [pdf]
August 24 Topic - Nass, C., et al. Can Computer Personalities Be Human Personalities?, in International Journal of Human-Computer Studies (1995), 43, 223-239
- Presented by Mary Luong
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Bruner, Jerome. The Narrative Construction of Reality.
- Presented by Justus Robertson
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
Also read for today - Curtis, P. "Mudding: Social Phenomena in Text-Based Virtual Realities", in the Proceedings of the 1992 Conference on the Directions and Implications of Advanced Computing, Berkeley, May 1992. [pdf]
- Isbister, K. & Hayes-Roth, B. Social Implications of Using Synthetic Characters: An Examination of a Role-Specific Intelligent Agent. Knowledge Systems Laboratory, January 1998. [pdf]
August 26 Discussion August 28 No class
August 31
No class September 2
Topic - Ryan, Marie-Laure. Immersion vs. Interactivity: Virtual Reality and Literary Theory.
- Presented by Huseyin Sencan
- Link to paper [link]
- Link to presentation [pdf]
- Notes
- Bates, J., Virtual Reality, Art and Entertainment, in Presence: The Journal of Teleoperators and Virtual Environments, 1(1):133-138, MIT Press, Winter 1992.
- Presented by Christopher Mitchell
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
September4 Play and Narrative in Interactive and Non-interactive Worlds - Huizinga, Johan. Nature and Significance of Play as a Cultural Pheonomenon.
- Presented by Matt Fendt
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Jenkins, H. Game Design as Narrative Architecture.
- Presented by Charles D'Andrea
- Link to paper [link]
- Link to presentation [pdf]
- Notes
September 7 September 9
Discussion September 11 Introduction to narrative and story - Rimmon-Kenan. Narrative Fiction, Chapters 1-3
- Presented by Arpan Chakaborty
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Brannigan, E. Narrative Comprehension and Film, Chapters 1-3
- Presented by Rashmi Bhat
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
September 14 Some visions - Murray, J.H. Hamlet on the Holodeck, Chapter 1
- Presented by Mike Winters
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Kelso, M.T., et al. Dramatic Presence, Technical Report CMU-CS-92-195, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, Dec 1992. This paper originally appeared in PRESENCE: The Journal of Teleoperators and Virtual Environments, 2(1), MIT Press.
- Presented by Juhee Bae
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
September 16 Discussion Part the Second. StorySeptember 18 No class
September 21 No class September 23 Planning in Artificial Intelligence - Weld, Dan. An Introduction to Least-Commitment Planning, in AI Magazine, 15(4), pp 27-61, Winter 1994.
- Presented by Huseyin Sencan
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Russell and Norvig. Artificial Intelligence: A Modern Approach, Second Edition, Chapter 12, Planning and Acting in the Real World
September 25 - M. Riedl and R. Michael Young. An intent-driven planner for multi-agent story generation. Proceedings of the 3rd International Conference on Autonomous Agents and Multi Agent Systems, July 2004.
- Presented by Christopher Mitchell
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Cavazza, Charles and Mead. Planning Characters' Behaviour in Interactive Storytelling. The Journal of Visualization and Computer Animation 2002; 13: pp. 121-131
- Presented by Matt Fendt
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
September 28 Discussion September 30 - Sgouros Nikitas. Dynamic generation, management and resolution of interactive plots, Artificial Intelligence 107(1999), 29-62.
- Presented by Mary Luong
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Paola Rizzo, Manuela Veloso, Maria Miceli, and Amedeo Cesta. Goal-Based Personalities and Social Behaviors in Believable Agents. Applied Artificial Intelligence, 13:239–272, 1999.
- Presented by Charles D'Andrea
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
Also read for today: - Rafael Pérez y Pérez, Mike Sharples, MEXICA: A computer model of a cognitive account of creative writing. Journal of Experimental and Theoretical AI, 13 (2): 119-139 (2001) [pdf]
October 2 Designing and controlling stories automatically - Lebowitz, M. Story-telling as planning and learning, Poetics, 14, 1985.
- Presented by Arpan Chakaborty
- Link to paper [pdf]
- Link to presentation [link]
- Notes
- Meehan, J.R. TALE-SPIN, an interactive program that writes stories. In Proceedings of the Fifth International Conference on Artificial Intelligence (IJCAI-77), 1977.
- Presented by Ryan Burger
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
October 5 - Hill, R. W., Gratch, J., Marsella, S., Rickel, J., Swartout, W., and Traum, D. Virtual Humans in the Mission Rehearsal Exercise System, Kunstliche Intelligenz (Special Issue on Embodied Conversational Agents), 2003
- Presented by Rashmi Bhat
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Robert E. Wray, Michael van Lent, Jonathan Beard, Paul Brobst. The Design Space of Control Options for AIs in Computer Games. Proceedings of the Workshop on Reasoning, Representation, and Learning in Computer Games, IJCAI 2005, Edinburgh, Scotland, July 2005.
- Presented by Juhee Bae
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
October 7 October9 October 12 Façade - Mateas and Stern. Architecture, Authorial Idioms and Early Observations of the Interactive Drama Façade, Carnegie Mellon University Computer Science Technical Report, December 2002. A shorter version appears as "Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade" in Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, March 2003
- Presented by Mike Winters
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Mateas and Stern. Structuring Content in the Façade Interactive Drama Architecture, Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Los Angeles, June 2005
- Presented by Huseyin Sencan
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
October 14 Discussion October 16 Topic: Narrative Fiction - Montfort, Nick. Ordering Events in Interactive Fiction Narratives. 2007. AAAI Fall Symposium on Intelligent Narrative Technologies.
- Presented by Justus Robertson
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Montfort, Nick. Natural Language Generation and Narrative Variation in Interactive Fiction. AAAI-06 Computational Aesthetics Workshop, July 2006, Boston, MA.
- Presented by Christopher Mitchell
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
October 19 - Szilas, Nicolas. IDtension: a narrative engine for Interactive Drama. 2003. in the Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003).
- Presented by Mary Luong
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Damiano, R., et al. A Stroll with Carletto: Adaptation in Drama-based Tours with Virtual Characters. to appear in UMUAI Special Issue on Personalizing Cultural Heritage Exploration
- Presented by Matt Fendt
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
Part the Third. Discourse October 21 Introduction to discourse from a computational linguistic perspective - Hovy Eduard, Pragmatics and Natural Language Generation, Artificial Intelligence 43 (1990) 153-197
- Presented by Charles D'Andrea
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Grosz, Pollack and Sidner, Discourse, Foundations of Cognitive Science, M Posner ed, MIT Press 1989
- Presented by Ryan Burger
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
October 23 Multimedia - Elisabeth André, Thomas Rist, Coping with Temporal Constraints in Multimedia Presentation Planning, 1996.
- Presented by Arpan Chakaborty
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Casella and Paiva. MAgentA: An Architecture for Real Time Automatic Composition of Background Music, Intelligent Virtual Agents, 2004.
- Presented by Rashmi Bhat
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
October 26 Discussion October 28 Camera Planning - A Discourse Planning Approach for Cinematic Camera Control for Narratives in Virtual Environments by Jhala, Arnav and Young, R. Michael, in The Proceedings of the National Conference of the American Association for Artificial Intelligence.
- Presented by Juhee Bae
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Realtime Constraint-Based Cinematography for Complex Interactive 3D Worlds (1998), William H. Bares, Joël P. Grégoire, James C. Lester AAAI/IAAI
- Presented by Mike Winters
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
Also read for today: - Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, and R. Michael Young, Automatically Generating Summary Visualizations from Game Logs, AIIDE 2008 [pdf]
October 30 More Camera Planning - Tomlinson Bill, Blumberg B, Nain D, Expressive Autonomous Cinematography for Interactive Virtual Environments, Autonomous Agents 2000
- Presented by Huseyin Sencan
- Link to paper [pdf]
- Link to presentation [link]
- Notes
- David B. Christianson Sean E. Anderson Li-wei He David H. Salesin, Declarative Camera Control for Automatic Cinematography in AAAI '96
- Presented by Justus Robertson
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
November 2 Discussion November 4
More Camera Planning - Steven M. Drucker, David Zeltzer, CamDroid: A System for Implementing Intelligent Camera Control (1995) , Symposium on Interactive 3D Graphics
- Presented by Christopher Mitchell
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Michele Zhou and Steve Feiner, Top-Down Hierarchical Planning of Coherent Visual Discourse
- Presented by Mary Luong
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
November 6 More Camera Planning + Dialog - Christie, M. and Olivier, P. Automatic Camera Control. State of the Art Report. Eurographics, Vienna, Austria, 2006.
- Presented by Matt Fendt
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- E. Andr'e, T. Rist, S. van Mulken, M. Klesen, and S. Baldes. The automated design of believable dialogue for animated presentation teams. In J. Cassell, S. Prevost, J. Sullivan, and E. Churchill, editors, Embodied Conversational Agents, pages 220--255
- Presented by Charles D'Andrea
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
November 9
Discussion November 11 Background Music Generation - Nakamura, et al, Automatic Background Music Generation based on Actors' Emotion and Motions, in Computer Graphics and Applications, 1993.
- Presented by Arpan Chakaborty
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Zimmerman, D., Exploiting Models of Musical Structure for Automatic Intention-Based Composition of Background Music, Proceedings of the IJCAI '95 Workshop on AI and Music.
- Presented by Ryan Burger
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
November 13 Lighting - Magy Seif El-Nasr, Story Visualization techniques for Interactive Drama, Proceedings of AAAI Spring Symposium, CA 2002.
- Presented by Rashmi Bhat
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Magy Seif El-Nasr, Ian Horswill, Automating Lighting Design for Interactive Entertainment - Computers in Entertainment (CIE), 2004.
- Presented by Juhee Bae
- Link to paper [pdf]
- Link to presentation [link]
- Notes
November 16 Part the Fourth. Interaction November 18 Managing User Activity - Young and Riedl, Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds, in the Proceedings of the International Conference on Intelligence User Interfaces, January 2003.
- Presented by Mike Winters
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Harris, Justin and Young, R. Michael, Proactive Mediation in Plan-Based Narrative Environments, in The Proceedings of the International Conference on Intelligent Virtual Agents
- Presented by Huseyin Sencan
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
Also read for today: - Bruckman, Amy. The combinatorics of Storytelling: Mystery Train Revisited, unpublished manuscript. [pdf]
November 20 - Mazin A, Directable Synthetic Characters, AAAI Spring Symposium on AI and Interactive Entertainment, 2002.
- Presented by Justus Robertson
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Mark Riedl, C.J. Saretto and R. Michael Young, Managing interaction between users and agents in a multiagent storytelling environment, in the Proceedings of the Second International Conference on Autonomous Agents and Multi-Agent Systems, June, 2003
- Presented by Christopher Mitchell
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- You'll also find this paper of interest: From Linear Story Generation to Branching Story Graphs by Riedl, Mark, and Young, R. Michael. , in the IEEE Journal of Computer Graphics and Applications, January 2006
November 23
Narrative Presence, - Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester, Narrative Presence in Intelligent Learning Environments, AAAI Fall Symposium on Interactive Narrative Technologies, 2007.
- Presented by Mary Luong
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Zach Tomaszewski & Kim Binsted , The Limitations of a Propp-based Approach to Interactive Drama, AAAI Fall Symposium on Interactive Narrative Technologies, 2007.
- Presented by Matt Fendt
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
November 25 & 27 - Thanksgiving Holiday, no class
November 30
Discussion December 2
- H. Barber, D. Kudenko (2008): “Generation of Dilemma-based Interactive Narratives with a Changeable Story Goal, Second International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)
- Presented by Charles D'Andrea
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
- Christina R. Strong and Michael Mateas, Talking with NPCs: Towards Dynamic Generation of Discourse Structures
- Presented by Arpan Chakaborty
- Link to paper [pdf]
- Link to presentation [pdf]
- Notes
December 4
Discussion and Review
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