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Liquid Narrative Group publications by topic (for a list sorted by publication date, look here)

 

Topics

Adaptive User Interfaces

General Games Research

 

Automated Camera Control

Machinima Generation

 

Computational Models of Narrative Comprehension

Planning

 

Dialog and Discourse Generation for Characters and Computer Systems

Reference Articles on Game Technology

 

Dynamic Adaptation of Stories

Story Generation

 

Games and Learning

Tools and AI Architectures for Games

 

 

Games and Learning   
 (top)  
  Thomas, James M. and Young, R. Michael. Guiding discovery learning with an extensible representation of actions in digital games. Technical Report DGRC-2009-01, Digital Games Research Center, North Carolina State University, Raleigh, North Carolina, 2009. [PDF]
   
  Thomas, James and Young, R. Michael, Dynamic Guidance in Digital Games:  Using an Extensible Plan-Based Representation of Exploratory Games to Model Student Knowledge and Guide Discovery Learning, to appear in the Working Notes of the Intelligent Educational Games Workshop at the International Conference on Artificial Intelligence and Education (AIED 09), Brighton, UK, July, 2009. [PDF]
   
  Thomas, James and Young, R. Michael, Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments, to appear in the Proceedings of the International Conference on Artificial Intelligence and Education  (AIED 09), Brighton, UK, July, 2009. [PDF]
   
  Thomas, Jim and Young, R. Michael, A Domain-Independent Framework to Automate Scaffolding of Task-Based Learning in Digital Games,  in the Proceedings of the International Conference on the Foundations of Digital Games  (ICFDG 09), Orlando, FL, April 26 - 30, 2009, pages 331 - 333. [PDF]
   
  Roberts, Eric and Young, R. Michael, Maintaining Cognitive Engagement in Training Scenarios Using Explicit Cognitive Models,  in the Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC 08), Orlando, FL December, 2008. [PDF]
   
  Niehaus, James and Young, R. Michael. Automatically Predicting Causal Inferences in the Modified Event Indexing Model,  Poster to be presented at the Eighteenth Annual Meeting of the Society for Text and Discourse, Memphis, TN, July 12-15, 2008. [PDF]
   
  Thomas, James and Young, R. Michael, Becoming Scientists: Employing Adaptive Interactive Narrative to Guide Discovery Learning, in the AIED 2007 Workshop on Narrative Learning Environments [PDF]
   
Automated Camera Control  
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  Jhala, Arnav and Young, R. Michael, Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension, to appear in the proceedings of the International Conference on Interactive Digital Storytelling, Guimarães, Portugal. [PDF available soon]
   
  Munilla, Sam and Young, R. Michael. Zuzen, a Cloud-based Framework for Automated Machinima Generation, to appear in the proceedings of the Advances in Computer Entertainment conference (ACE), 2009. [PDF]
   
  Jhala, Arnav, Cinematic Discourse Generation,  Ph.D. dissertation, NC State University Department of Computer Science, 2009.  [PDF]
   
  Jhala, Arnav and Young, R. Michael, Evaluation of Intelligence Camera Control Systems Based on Cognitive Models of Comprehension,  in the Proceedings of the International Conference on the Foundations of Digital Games  (ICFDG 09), Orlando, FL, April 26 - 30, 2009, pages 327 - 329.  [PDF]
   
  Jhala, Arnav, Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining,  in the Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 08), Erfurt, Germany, November, 2008. [PDF available soon]
   
  Cheong, Yun-Gyung, Jhala, Arnav, Bae, Byung-Chull, and Young, R. Michael, Automatically Generating Summary Visualizations from Game Logs,  in the Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 08), Stanford, CA, October, 2008. [PDF]
   
  Jhala, Arnav, Rawls, Curtis, Munilla, Sam and Young, R. Michael. Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima, in the proceedings of the Florida Artificial Intelligence Research Society Conference (FLAIRS), 2008. [PDF]
   
  Jhala, Arnav and Young, R. Michael, Representational Requirements for a Plan Based Approach to Automated Camera Control, in the Second Conference on Artificial Intelligence and Interactive Digital Entertainment 2006 [PDF]
   
  Jhala, Arnav and Young, R. Michael, A Discourse Planning Approach for Cinematic Camera Control for Narratives in Virtual Environments, in The Proceedings of the National Conference of the American Association for Artificial Intelligence. [PDF]
   
  Amerson, Daniel, Kime, Shaun and Young, R. Michael, Real-Time Cinematic Camera Control for Interactive Narratives, in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. [PDF]
   
  Christian, David and Young, R. Michael, Comparing Cognitive and Computational Models of Narrative Structure. in the Proceedings of the National Conference of the American Association for Artificial Intelligence, 2004. [PDF]
   
  Jhala, Arnav, An Intelligent Cinematic Camera Planning System for Dynamic Narratives, Masters' thesis, North Carolina State University, 2004.[PDF]
   
  Amerson, Dan and  Kime, Shaun  Real-Time Cinematic Camera Control for Interactive Narratives in The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2001. Note: this workshop paper is superseded by the conference paper appearing in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. Publication is listed above (2005).  Please access the PDF from that link.  The link to this workshop version is provided for archival purposes only [PDF]
   
Story Generation  
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  Riedl, Mark O. and Young, R. Michael,Narrative Planning:  Balancing Plot and Character currently under review.
   
  Thomas, Jim and Young, R. Michael, Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative, in the ICAPS 2006 Workshop on AI Planning for Computer Games and Synthetic Characters [PDF]
   
  Thomas, Jim and Young, R. Michael, Elicitation and Application of Narrative Constraints Through Mixed-Initiative Planning, in the ICAPS 2006 Workshop on Preferences and Soft Constraints in Planning [PDF]
   
  Riedl, Mark, and Young, R. Michael, Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, in New Generation Computing, 2006 [PDF].
   
  Riedl, Mark and Young, R. Michael, Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, in The Working Notes of the IJCAI 2005 Workshop on Computational Creativity. [PDF]
   
  Riedl, Mark and Young, R. Michael, Open-World Planning for Story Generation, in the Proceedings of the International Joint Conference on Artificial Intelligence (IJCAI), Edinburgh, Scotland, 2005. [PDF]
   
  Riedl, Mark and Young, R. Michael,  A Planning Approach to Story Generation for History Education, in the International Journal of Continuing Engineering Education and Life-long Learning Special Issue on Virtual and Mixed Reality for New Training, Educational and Gaming Perspectives. [PDF available soon]
   
  Riedl, Mark, and Young, R. Michael, From Linear Story Generation to Branching Story Graphs, in the IEEE Journal of Computer Graphics and Applications, May/June 2006 pages 23- 31. [PDF].
   
  R. Michael Young,  Story and discourse: A bipartite model of narrative generation in virtual worlds, in Interaction Studies, 2006. [PDF]
   
  Young, R. Michael, Towards a plan-based model of story and discourse in computer game AI, in the proceedings of the Fifth International Conference for Computer Games, Artificial Intelligence, Design and Education. [PDF available soon].
   
  Riedl, M. and Young, R. Michael, An intent-driven planner for multi-agent story generation. in the Proceedings of the 3rd International Conference on Autonomous Agents and Multi Agent Systems, July 2004. [PDF]
   
  Riedl, Mark and Young, R. Michael, Towards Narrative Generation for History Education, in the Proceedings of the 2004 International Conference on Narrative Intelligence and Learning Environments. [PDF available soon].
   
  Young, R/ Michael, Steps towards a computational model of interactive narrative, unpublished manuscript, 2003. [PDF]
   
  Riedl, Mark O. and Young, R. Michael.  Character-focused Narrative Planning  unpublished manuscript. Please do not cite without author's permission., 2003. [PDF]
   
  Riedl, Mark O. and Young, R. Michael.  Character-Focused Narrative Generation for Execution in Virtual Worlds. In Proceedings of the Second International Conference on Virtual Storytelling, Toulouse France, 2003. [PDF]
   
  Riedl, Mark O. Actor Conference: Character-Focused Narrative Planning, Liquid Narrative Technical Report TR03-000. [PDF]
   
  Young, R. Michael,  Creating Interactive Narrative Structures: The Potential for AI Approaches, in The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2000. [PDF]
   
  Young, R. Michael,  Notes on the Use of Plan Structures in the Creation of Interactive Plot, in The Working Notes of the AAAI Fall Symposium on Narrative Intelligence, Cape Cod, MA, 1999. [PDF]
   
  Young, R. Michael, Computer Support for Collaborative Dramatic Art, in the working notes of the Workshop on Use and Design of MUDs for Serious Purposes, part of the 1996 conference on Computer Supported Co-Operative Work. Boston, MA. November, 1996. [PDF]
   
Computational Models of Narrative Comprehension  
 (top)  
  Bae, Byung-Chul and Young, R. Michael, Suspense? Surprise! or How to Generate a Story with Surprise Endings Using a Disparity of Knowledge between the Reader and Characters in the Story, to appear in the proceedings of the International Conference on Interactive Digital Storytelling, Guimarães, Portugal. [PDF available soon]
   
  Niehaus, James, Cognitive Models of Discourse Comprehension for Narrative Generation,  Ph.D. dissertation, NC State University Department of Computer Science, 2009.  [PDF]
   
  Bae, Byung-Chull, A Computational Model of Narrative Generation for Surprise Arousal,  Ph.D. dissertation, NC State University Department of Computer Science, 2009.  [PDF]
   
  Bae, Byung-Chull and Young, R. Michael, Evaluation of a Computational Model of Surprise Arousal in Narratives, in the Proceedings of the 2009 International Conference on Affective Computing and Intelligent Interaction (ACII 09), Amsterdam, the Netherlands, September, 2009. [PDF available soon]
   
  Bae, Byung-Chull and Young, R. Michael, A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach, in the Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 08), Erfurt, Germany, November, 2008. [PDF]

This paper won the ICIDS 2008 Best Paper Award.

   
  Cheong, Yun-Gyung and Young, R. Michael, Narrative Generation for Suspense: Modeling and Evaluation, in the Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 08), Erfurt, Germany, November, 2008. [PDF]
   
  Cheong, Yun-Gyung, Jhala, Arnav, Bae, Byung-Chull, and Young, R. Michael, Automatically Generating Summary Visualizations from Game Logs,  in the Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 08), Stanford, CA, October, 2008. [PDF]
   
  Niehaus, James and Young, R. Michael. Automatically Predicting Causal Inferences in the Modified Event Indexing Model,  Poster to be presented at the Eighteenth Annual Meeting of the Society for Text and Discourse, Memphis, TN, July 12-15, 2008. [PDF]
   
  Cheong, Yun-Gyung and Young, R. Michael, A Computational Model of Narrative Generation for Suspense, in the AAAI 2006 Workshop on Computational Aesthetics [PDF]
   
  Cheong, Yun-Gyoung and Young, R. Michael, A Framework for Summarizing Game Experiences as Narratives, in the Second Conference on Artificial Intelligence and Interactive Digital Entertainment 2006 [PDF]
   
  Cheong, Yun-Gyung, and Young, R. Michael, A Computational Model of Focalization in Narrative Planning, in the International and Interdisciplinary Symposium on Point of View, Perspective, Focalization: Modeling Mediacy, University of Hamburg, Hamburg, Germany 2006 [PDF]
   
  Niehaus, James and Young, R. Michael, Toward improving recall and comprehension in automatically generated narratives,  in Working Notes of the Workshop on Narrative Learning Environments at the Twelfth International Conference on Artificial Ingelligence and Education Amsterdam, The Netherlands, July 2005. [PDF]
   
  Christian, David and Young, R. Michael, Comparing Cognitive and Computational Models of Narrative Structure. in the Proceedings of the National Conference of the American Association for Artificial Intelligence, 2004. [PDF]
   
  Young, R. Michael,  Cognitive and Computational Models in Interactive Narratives, in Cognitive Systems: Human Cognitive Models in Systems Design, Chris Forsythe, Michael L. Bernard & Timothy E. Goldsmith, editors, Lawrence Erlbaum. [PDF].
   
  Riedl, Mark and Young, R. Michael, An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems,  in The Proceedings of the International Conference on Virtual Agents. [PDF]
   
  Young, R. Michael, Cognitive and computational models of suspense: Towards the automatic creation of suspense in interactive narratives, talk presented at Interactive Frictions: The Conference Produced at the Pressure Point Between Theory and Practive: An International Conference on Interactive Narrative Friday, June 4, 1999, University of Southern California, Los Angeles, CA. Abstract available on-line [PDF].
   
Tools and AI Archtectures for Games  
 (top)  
  Munilla, Sam and Young, R. Michael. Zuzen, a Cloud-based Framework for Automated Machinima Generation, to appear in the proceedings of the Advances in Computer Entertainment conference (ACE), 2009. [PDF]
   
  Cash, Steven P. and Young, R. Michael, Bowyer: A Planning Tool for Bridging the gap between Declarative and Procedural Domains, to appear in the Proceedings of the Fifth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-09)  Stanford, CA, October 14 - 16, 2009. [PDF]
   
  Cash, Stephen Patrick. Bowyer: A Planning Tool for Bridging the gap between Declarative and Procedural Domains,  M.S.. thesis, NC State University Department of Computer Science, 2008.  [PDF]
   
  Gray, Oliver and Young, R. Michael, Video Games: A New Interface for Non-Professional Game Developers, in the CHI 2007 Workshop on Supporting Non-professional Users in the New Media Landscape [PDF]
   
  Vernieri, Thomas. A Web Services Approach to Generating and Using Plans in Configurable Execution Environments, Masters' Thesis, North Carolina State University, 2006 [PDF]
   
  Winegarden, Joe, and Young, R. Michael, Distributed Interactive Narrative Planning System, in the AAAI Spring Symposium on Distributed Intelligence 2006 [PDF]
   
  Jhala, Arnav, Bares, William and Young, R. Michael, Towards an Intelligent Storyboarding Tool for 3D Games, in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology . [PDF]
   
  Young, R. Michael and Riedl, Mark, Integrating Plan-Based Behavior Generation with Game Environments, in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. [PDF]
   
  Vernieri, Thomas and Young, R. Michael, Fletcher: A Web Service for Planning, Working draft. [draft available - email authors]
   
  Young, R. Michael, Mark O. Riedl, Mark Branly, R.J. Martin, C.J. Saretto, An architecture for integrating plan-based behavior generation with interactive game environments, Journal of Game Development, 1, 2004. [PDF]
   
  Young, R. Michael,  An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment, in The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2001. [PDF]
   
Machinima Generation
  
 (top)  
  Munilla, Sam and Young, R. Michael. Zuzen, a Cloud-based Framework for Automated Machinima Generation, to appear in the proceedings of the Advances in Computer Entertainment conference (ACE), 2009. [PDF available soon]
   
  Jhala, Arnav, Rawls, Curtis and Young, R. Michael. Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima, in the proceedings of the Florida Artificial Intelligence Research Society Conference (FLAIRS), 2008. [PDF]
   
  Jhala, Arnav, Bares, William and Young, R. Michael, Towards an Intelligent Storyboarding Tool for 3D Games, in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology . [PDF]
   
Adaptive Narrative  
 (top)  
  Harris, Justin and Young, R. Michael, Proactive Mediation in Plan-Based Narrative Environments, to appear in the journal IEEE Transactions on Computational Intelligence and AI in Games.  [PDF available soon]
   
  Harris, Justin. Proactive mediation in plan-based narrative environments, Masters' Thesis, NC State University, 2005. [PDF].
   
  Harris, Justin and Young, R. Michael, Proactive Mediation in Plan-Based Narrative Environments, in The Proceedings of the International Conference on Intelligent Virtual Agents. [PDF]
   
  Riedl, Mark, and Young, R. Michael, From Linear Story Generation to Branching Story Graphs, in the IEEE Journal of Computer Graphics and Applications, May/June 2006 pages 23- 31. [PDF].
   
   Young, R. Michael and  Riedl, Mark,  Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds , in the Proceedings of the International Conference on Intelligent User Interfaces, January, 2003. [PDF]
   
  Saretto, C.J. and Young, R. Michael. Mediation in mimesis Liquid Narratives, in the Proceedings of the ACM Southeast Conference. April 2001. [PDF]
   
  Saretto, C.J, Mediating User Interaction in Narrative-Structured Virtual Environments. Masters thesis, NC State University, 2000. [PDF]
   
  Riedl, Mark, Saretto, C.J. and Young, R. Michael. Managing interaction between users and agents in a multiagent storytelling environment, in the Proceedings of the Second International Conference on Autonomous Agents and Multi-Agent Systems, June, 2003. [PDF]
   
  Young, R. Michael,  Notes on the Use of Plan Structures in the Creation of Interactive Plot, in The Working Notes of the AAAI Fall Symposium on Narrative Intelligence, Cape Cod, MA, 1999. [PDF]
   
Dialog and Discourse Generation for Characters and Computer Systems  
 (top)  
  Christian, David and Young, R. Michael, Conversation Starters: Lifelike methods for initiating conversation in a virtual environment, in the Second Australasian Conference on Interactive Entertainment, 2005. [PDF]
   
  Christian, David, Riedl, Mark and Young, R. Michael,  Conversation Starters: Lifelike methods for initiating conversation in a virtual environment, in Working Notes of the AAAI 2001 Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March, 2001. Note: this workshop paper is superseded by the confernece paper appearing in the Sixth Australasian Conference on Interactive Entertainment, 2005. Publication is listed above (2005).  Please access the PDF from that link.  The link to this workshop version is provided for archival purposes only [PDF]
   
  Young, R. Michael,  Using Grice's Maxim of Quantity to Select the Content of Plan Descriptions, in Artificial Intelligence, 1999. Preprint available electronically: [PDF]
   
  Young, R. Michael, Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions, in the Proceedings of the National Conference of the American Association for Artificial Intelligence, Orlando, FL. August, 1999. (Copyright AAAI, 1999.) [PDF]
   
  Young, R. Michael, Using Plan Reasoning in the Generation of Plan Descrtions, in the Proceedings of the National Conference of the American Association for Artificial Intelligence, pages 1075-1080, Portland, OR, 1996. [PDF available soon].
   
  Young, R. Michael,  Less is more: Using Grice's Maxim of Quantity to generate concise instructional text, in the Proceedings of the 1997 International Conference on Systems, Man and Cybernetics, pages 2672-2677, Orlando, FL, November, 1997. [PDF available soon].
   
  Young, R. Michael, Developer's Guide to the Longbow Discourse Planning System. University of Pittsburgh Intelligent Systems Program Technical Report 94-4. [PDF]
   
  Young, R. Michael, Moore, Johanna and Pollack, Martha, Towards a Principled Representation of Discourse Plans. In the proceedings of the Sixteenth Conference of the Cognitive Science Society , Atlanta, GA, 1994. [PDF]
   
Adaptive User Interfaces  
 (top)  
    Ramachandran, Ashwin and Young, R. Michael,  Providing Intelligent Help Across Applications in Dynamic User and Environment Contexts,  in the Proceedings of the ACM 2005 International Conference on Intellligent User Interfaces, January 2005. [PDF]
     
Reference Articles on Game Technology  
 (top)  
  Young, R. Michael, Internet-Based Games, in the Practical Handbook of Internet Computing, M. Singh, Ed. Pages 11-1 to 11-14, CRC Press, 2004.[PDF]
   
Planning  
 (top)  
   
Muguda, Naveen, Wurman, Peter and Young, R. Michael, Experiments with Planning and Markets in Multi-agent Systems,  in the Proceedings of the 2004 International Conference on Autonomous Agents and Multi-Agent Systems. [PDF available soon].
     
   
Riedl, Mark O. and Young, R. Michael.  Character-focused Narrative Planning  unpublished manuscript. Please do not cite without author's permission., 2003. [PDF]
   
   Young, R. Michael, Pollack, Martha and Moore, Johanna, Decomposition and Causality in Partial-Order Planning. In The Proceedings of the Second International Conference on Artificial Intelligence and Planning Systems, Chicago, IL, 1994. [PDF]

  
General Games Research    
(top)
 
Young, R. Michael (ed), The Proceedings of the Fourth International Conference on the Foundations of Digital Games.  ISBN 978-1-60558-437-9.  Available in the ACM Digital Library.  2009.

     
    Young, R. Michael, The Co-operative Contract in Interactive Entertainment, in Socially Intelligent Agents, Alan Bond et al, eds., Kluwer Academic Press, 2002. [PDF]
   
  Young, R. Michael, Computer Support for Collaborative Dramatic Art, in the working notes of the Workshop on Use and Design of MUDs for Serious Purposes, part of the 1996 conference on Computer Supported Co-Operative Work. Boston, MA. November, 1996. [PDF]