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Liquid Narrative Group publications by year of publication (for a list sorted by topic, look here) | | | 2009 | | | | | | | | | | Harris, Justin and Young, R. Michael, Proactive Mediation in Plan-Based Narrative Environments, to appear in the journal IEEE Transactions on Computational Intelligence and AI in Games. [PDF available soon] | | | | | | | | Bae, Byung-Chul and Young, R. Michael, Suspense? Surprise! or How to Generate a Story with Surprise Endings Using a Disparity of Knowledge between the Reader and Characters in the Story, to appear in the proceedings of the International Conference on Interactive Digital Storytelling, Guimarães, Portugal. [PDF available soon]
| | | | | | | | Jhala, Arnav and Young, R. Michael, Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension, to appear in the proceedings of the International Conference on Interactive Digital Storytelling, Guimarães, Portugal. [PDF available soon]
| | | | | | | | Munilla, Sam and Young, R. Michael. Zuzen, a Cloud-based Framework for Automated Machinima Generation, to appear in the proceedings of the Advances in Computer Entertainment conference (ACE), 2009. [PDF] | | | | | | | | Thomas, James M. and Young, R. Michael. Guiding discovery learning with an extensible representation of actions in digital games. Technical Report DGRC-2009-01, Digital Games Research Center, North Carolina State University, Raleigh, North Carolina, 2009. [PDF] | | | | | | | | Niehaus, James, Cognitive Models of Discourse Comprehension for Narrative Generation, Ph.D. dissertation, NC State University Department of Computer Science, 2009. [PDF] | | | | | | | | Bae, Byung-Chull, A Computational Model of Narrative Generation for Surprise Arousal, Ph.D. dissertation, NC State University Department of Computer Science, 2009. [PDF] | | | | | | | | Thomas, James M. and Young, R. Michael. Guiding discovery learning with an extensible representation of actions in digital games. Technical Report DGRC-2009-01, Digital Games Research Center, North Carolina State University, Raleigh, North Carolina, 2009. [PDF] | | | | | | | | Thomas, James and Young, R. Michael, Dynamic Guidance in Digital Games: Using an Extensible Plan-Based Representation of Exploratory Games to Model Student Knowledge and Guide Discovery Learning, to appear in the Working Notes of the Intelligent Educational Games Workshop at the International Conference on Artificial Intelligence and Education (AIED 09), Brighton, UK, July, 2009. [PDF] | | | | | | | | Cash, Steven P. and Young, R. Michael, Bowyer: A Planning Tool for Bridging the gap between Declarative and Procedural Domains, to appear in the Proceedings of the Fifth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-09) Stanford, CA, October 14 - 16, 2009. [PDF] | | | | | | | | Bae, Byung-Chull and Young, R. Michael, Evaluation of a Computational Model of Surprise Arousal in Narratives, in the Proceedings of the 2009 International Conference on Affective Computing and Intelligent Interaction (ACII 09), Amsterdam, the Netherlands, September, 2009. [PDF available soon] | | | | | | | | Jhala, Arnav, Cinematic Discourse Generation, Ph.D. dissertation, NC State University Department of Computer Science, 2009. [PDF] | | | | | | | | Young, R. Michael (ed), The Proceedings of the Fourth International Conference on the Foundations of Digital Games. ISBN 978-1-60558-437-9. Available in the ACM Digital Library. 2009. | | | | | | | | Young, R. Michael, The Representational Challenges of Fictional Worlds, to appear in the Working Notes of the IJCAI 2009 Workshop on Logic and the Simulation of Interaction and Reasoning 2: Interactive Logic and Computer Games, held at the International Joint Conference on Artificial Intelligence, Los Angeles, CA, August, 2009. [PDF] | | | | | | | | Thomas, James and Young, R. Michael, Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments, to appear in the Proceedings of the International Conference on Artificial Intelligence and Education (AIED 09), Brighton, UK, July, 2009. [PDF] | | | | | | | | Jhala, Arnav and Young, R. Michael, Evaluation of Intelligence Camera Control Systems Based on Cognitive Models of Comprehension, in the Proceedings of the International Conference on the Foundations of Digital Games (ICFDG 09), Orlando, FL, April 26 - 30, 2009, pages 327 - 329. [PDF] | | | | | | | | Thomas, Jim and Young, R. Michael, A Domain-Independent Framework to Automate Scaffolding of Task-Based Learning in Digital Games, in the Proceedings of the International Conference on the Foundations of Digital Games (ICFDG 09), Orlando, FL, April 26 - 30, 2009, pages 331 - 333. [PDF] | | | | | | 2008 | | | | | | | | | | Riedl, Mark O. and Young, R. Michael,Narrative Planning: Balancing Plot and Character, currently under review. | | | | | | | | Bae, Byung-Chull and Young, R. Michael, A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach, in the Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 08), Erfurt, Germany, November, 2008. [PDF] This paper won the ICIDS 2008 Best Paper Award. | | | | | | | | Cash, Stephen Patrick. Bowyer: A Planning Tool for Bridging the gap between Declarative and Procedural Domains, M.S.. thesis, NC State University Department of Computer Science, 2008. [PDF] | | | | | | | | Jhala, Arnav, Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining, in the Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 08), Erfurt, Germany, November, 2008. [PDF available soon] | | | | | | | | Cheong, Yun-Gyung and Young, R. Michael, Narrative Generation for Suspense: Modeling and Evaluation, in the Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 08), Erfurt, Germany, November, 2008. [PDF]
| | | | | | | | Cheong, Yun-Gyung, Jhala, Arnav, Bae, Byung-Chull, and Young, R. Michael, Automatically Generating Summary Visualizations from Game Logs, in the Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 08), Stanford, CA, October, 2008. [PDF] | | | | | | | | Roberts, Eric and Young, R. Michael, Maintaining Cognitive Engagement in Training Scenarios Using Explicit Cognitive Models, in the Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC 08), Orlando, FL December, 2008. [PDF] | | | | | | | | Niehaus, James and Young, R. Michael. Automatically Predicting Causal Inferences in the Modified Event Indexing Model, Poster to be presented at the Eighteenth Annual Meeting of the Society for Text and Discourse, Memphis, TN, July 12-15, 2008. [PDF] | | | | | | | | | | Jhala, Arnav, Rawls, Curtis, Munilla, Sam and Young, R. Michael. Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima, in the proceedings of the Florida Artificial Intelligence Research Society Conference (FLAIRS), 2008. [PDF] |
| | 2007 | | | | | | | | | | Cheong, Yun Gyung, A Computational Model of Narrative Generation for Suspense, Ph.D. dissertation, NC State University Department of Computer Science, 2007. [PDF] | | | | | | | | Thomas, James and Young, R. Michael, Becoming Scientists: Employing Adaptive Interactive Narrative to Guide Discovery Learning, in the AIED 2007 Workshop on Narrative Learning Environments [] | | | | | | | | Gray, Oliver and Young, R. Michael, Video Games: A New Interface for Non-Professional Game Developers, in the CHI 2007 Workshop on Supporting Non-professional Users in the New Media Landscape [] | | | | | 2006 | | | | | | | | | | Cheong, Yun-Gyung and Young, R. Michael, A Computational Model of Narrative Generation for Suspense, in the AAAI 2006 Workshop on Computational Aesthetics [PDF] | | | | | | | | Thomas, Jim and Young, R. Michael, Elicitation and Application of Narrative Constraints Through Mixed-Initiative Planning, in the ICAPS 2006 Workshop on Preferences and Soft Constraints in Planning [PDF] | | | | | | | | Christian, David and Young, R. Michael, Conversation Starters: Lifelike methods for initiating conversation in a virtual environment, in the Second Australasian Conference on Interactive Entertainment, 2005. [PDF] | | | | | | | | Thomas, Jim and Young, R. Michael, Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative, in the ICAPS 2006 Workshop on AI Planning for Computer Games and Synthetic Characters [PDF] | | | | | | | | Cheong, Yun-Gyoung and Young, R. Michael, A Framework for Summarizing Game Experiences as Narratives, in the Second Conference on Artificial Intelligence and Interactive Digital Entertainment 2006 [PDF] | | | | | | | | Vernieri, Thomas. A Web Services Approach to Generating and Using Plans in Configurable Execution Environments, Masters' Thesis, North Carolina State University, 2006 [] | | | | | | | | Jhala, Arnav and Young, R. Michael, Representational Requirements for a Plan Based Approach to Automated Camera Control, in the Second Conference on Artificial Intelligence and Interactive Digital Entertainment 2006 [] | | | | | | | | Winegarden, Joe, and Young, R. Michael, Distributed Interactive Narrative Planning System, in the AAAI Spring Symposium on Distributed Intelligence 2006 [] | | | | | | | | Cheong, Yun-Gyung, and Young, R. Michael, A Computational Model of Focalization in Narrative Planning, in the International and Interdisciplinary Symposium on Point of View, Perspective, Focalization: Modeling Mediacy, University of Hamburg, Hamburg, Germany 2006 [] | | | | | | | | Riedl, Mark, and Young, R. Michael, Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, in New Generation Computing, 2006 []. | | | | | | | | Riedl, Mark, and Young, R. Michael, From Linear Story Generation to Branching Story Graphs, in the IEEE Journal of Computer Graphics and Applications, May/June 2006 pages 23- 31. []. | | | | | | | | R. Michael Young, Story and discourse: A bipartite model of narrative generation in virtual worlds, in Interaction Studies, 2006. [PDF] | | | | | 2005 | | | | | | | | | | Justin Harris. Proactive mediation in plan-based narrative environments, Masters' Thesis, NC State University, 2005. []. | | | | David Christian and R. Michael Young, Conversation Starters: Lifelike methods for initiating conversation in a virtual environment, in the Proceedings of the Sixth Australasian Conference on Interactive Entertainment, Sydney, Australia, 2005. [PDF available soon]. | | | | | | | | Riedl, Mark and Young, R. Michael, An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems, in The Proceedings of the International Conference on Virtual Agents. [PDF] | | | | | | | | Niehaus, James and Young, R. Michael, Toward improving recall and comprehension in automatically generated narratives, in Working Notes of the Workshop on Narrative Learning Environments at the Twelfth International Conference on Artificial Ingelligence and Education Amsterdam, The Netherlands, July 2005. [PDF] | | | | | | | | Harris, Justin and Young, R. Michael, Proactive Mediation in Plan-Based Narrative Environments, in The Proceedings of the International Conference on Intelligent Virtual Agents. [PDF] | | | | | | | | Jhala, Arnav and Young, R. Michael, A Discourse Planning Approach for Cinematic Camera Control for Narratives in Virtual Environments, in The Proceedings of the National Conference of the American Association for Artificial Intelligence. [PDF] | | | | | | | | Riedl, Mark and Young, R. Michael, Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, in The Working Notes of the IJCAI 2005 Workshop on Computational Creativity. [] | | | | | | | | Jhala, Arnav, Bares, William and Young, R. Michael, Towards an Intelligent Storyboarding Tool for 3D Games, in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology . [ PDF] | | | | | | | | Amerson, Daniel, Kime, Shaun and Young, R. Michael, Real-Time Cinematic Camera Control for Interactive Narratives, in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. [ PDF] | | | | | | | | Young, R. Michael and Riedl, Mark, Integrating Plan-Based Behavior Generation with Game Environments, in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. [] | | | | | | | | Vernieri, Thomas and Young, R. Michael, Fletcher: A Web Service for Planning, Working draft. [draft available - email authors] | | | | | | | | Riedl, Mark and Young, R. Michael, Open-World Planning for Story Generation, in the Proceedings of the International Joint Conference on Artificial Intelligence (IJCAI), Edinburgh, Scotland, 2005. [ PDF] | | | | | | | | Riedl, Mark and Young, R. Michael, A Planning Approach to Story Generation for History Education, in the International Journal of Continuing Engineering Education and Life-long Learning Special Issue on Virtual and Mixed Reality for New Training, Educational and Gaming Perspectives. [PDF available soon] | | | | | | | | Young, R. Michael, Cognitive and Computational Models in Interactive Narratives, in Cognitive Systems: Human Cognitive Models in Systems Design, Chris Forsythe, Michael L. Bernard & Timothy E. Goldsmith, editors, Lawrence Erlbaum. []. | | | | | | | | Ramachandran, Ashwin and Young, R. Michael, Providing Intelligent Help Across Applications in Dynamic User and Environment Contexts, in the Proceedings of the ACM 2005 International Conference on Intellligent User Interfaces, January 2005. [ PDF] | | | | | 2004 | | | | | | | | | | Riedl, M. and Young, R. Michael, An intent-driven planner for multi-agent story generation. in the Proceedings of the 3rd International Conference on Autonomous Agents and Multi Agent Systems, July 2004. | | | | | | | | Young, R. Michael, Mark O. Riedl, Mark Branly, R.J. Martin, C.J. Saretto, An architecture for integrating plan-based behavior generation with interactive game environments, Journal of Game Development, 1, 2004. | | | | | | | | Christian, David and Young, R. Michael, Comparing Cognitive and Computational Models of Narrative Structure. in the Proceedings of the National Conference of the American Association for Artificial Intelligence, 2004. | | | | | | | | Young, R. Michael, Internet-Based Games, in the Practical Handbook of Internet Computing, M. Singh, Ed. Pages 11-1 to 11-14, CRC Press, 2004.[ PDF] | | | | | | | | Jhala, Arnav, An Intelligent Cinematic Camera Planning System for Dynamic Narratives, Masters' thesis, North Carolina State University, 2004.[] | | | | | | | | Young, R. Michael, Towards a plan-based model of story and discourse in computer game AI, in the proceedings of the Fifth International Conference for Computer Games, Artificial Intelligence, Design and Education. [PDF available soon]. | | | | | | | | Muguda, Naveen, Wurman, Peter and Young, R. Michael, Experiments with Planning and Markets in Multi-agent Systems, in the Proceedings of the 2004 International Conference on Autonomous Agents and Multi-Agent Systems. [PDF available soon]. | | | | | | | | Riedl, Mark and Young, R. Michael, Towards Narrative Generation for History Education, in the Proceedings of the 2004 International Conference on Narrative Intelligence and Learning Environments. [PDF available soon]. | 2003 | | | | | | Steps towards a computational model of interactive narrative by R. Michael Young. unpublished manuscript, 2003. [PDF] | | | | | | | | Character-focused Narrative Planning by Mark O. Riedl and R. Michael Young. unpublished manuscript. Please do not cite without author's permission., 2003. [PDF] | | | | | | | | Character-Focused Narrative Generation for Execution in Virtual Worlds by Mark O. Riedl and R. Michael Young. In Proceedings of the Second International Conference on Virtual Storytelling, Toulouse France, 2003. | | | | | | | | Actor Conference: Character-Focused Narrative Planning by Mark Riedl. Liquid Narrative Technical Report TR03-000. | | | | | | | | Managing interaction between users and agents in a multiagent storytelling environment by Mark Riedl, C.J. Saretto and R. Michael Young, in the Proceedings of the Second International Conference on Autonomous Agents and Multi-Agent Systems, June, 2003. | | | | | | | | Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds by R. Michael Young and Mark Riedl, In the Proceedings of the International Conference on Intelligent User Interfaces, January, 2003. | 2002 | | | | | | Young, R. Michael, The Co-operative Contract in Interactive Entertainment, in Socially Intelligent Agents, Alan Bond et al, eds., Kluwer Academic Press, 2002. | 2001 | | | | | | An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment by R. Michael Young, in The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2001. | | | | | | | | Real-Time Cinematic Camera Control for Interactive Narratives by Dan Amerson and Shaun Kime, in The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2001. Note: this workshop paper is superceded by the conference paper appearing in The Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology. Publication is listed above (2005). Please access the PDF from that link. The link to this workshop version is provided for archival purposes only [] | | | | | | | | Conversation Starters: Lifelike methods for initiating conversation in a virtual environment by David Christian, Mark Riedl and R. Michael Young, in Working Notes of the AAAI 2001 Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March, 2001. Note: this workshop paper is superceded by the confernece paper appearing in the Sixth Australasian Conference on Interactive Entertainment, 2005. Publication is listed above (2005). Please access the PDF from that link. The link to this workshop version is provided for archival purposes only [ PDF] | | | | | | | | Saretto, C. J. and Young, R. Michael, Mediation in mimesis Liquid Narratives, in the proceedings of the ACM Southeast Conference, 2001. [] | | | | | 2000 | | | | | | | | | | Mediating User Interaction in Narrative-Structured Virtual Environments, by C.J. Saretto . Masters thesis, NC State University, 2000. [] | | | | | | | | Creating Interactive Narrative Structures: The Potential for AI Approaches by R. Michael Young, in The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2000. | 1999 | | | | | | Notes on the Use of Plan Structures in the Creation of Interactive Plot by R. Michael Young, in The Working Notes of the AAAI Fall Symposium on Narrative Intelligence, Cape Cod, MA, 1999. | | | | | | | | Cognitive and computational models of suspense: Towards the automatic creation of suspense in interactive narratives by R. Michael Young, talk presented at Interactive Frictions: The Conference Produced at the Pressure Point Between Theory and Practive: An International Conference on Interactive Narrative Friday, June 4, 1999, University of Southern California, Los Angeles, CA. Abstract available on-line [PDF]. | | | | | | | | Using Grice's Maxim of Quantity to Select the Content of Plan Descriptions, by R. Michael Young, in Artificial Intelligence, 1999. Preprint available electroncally: | | | | | | | | Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions by R. Michael Young, in the Proceedings of the National Conference of the American Association for Artificial Intelligence, Orlando, FL. August, 1999. (Copyright AAAI, 1999.) | | | | | | | | Using Plan Reasoning in the Generation of Plan Descriptions by R. Michael Young, in the Proceedings of the National Conference of the American Association for Artificial Intelligence, pages 1075-1080, Portland, OR, 1996. [PDF available soon]. | 1997 | | | | | | Less is more: Using Grice's Maxim of Quantity to generate concise instructional text by R. Michael Young, in the Proceedings of the 1997 International Conference on Systems, Man and Cybernetics, pages 2672-2677, Orlando, FL, November, 1997. [PDF available soon]. | 1996 | | | | | | Computer Support for Collaborative Dramatic Art by R. Michael Young, in the working notes of the Workshop on Use and Design of MUDs for Serious Purposes, part of the 1996 conference on Computer Supported Co-Operative Work. Boston, MA. November, 1996. | 1994 | | | | | | A Developer's Guide to the Longbow Discourse Planning System by R. Michael Young. University of Pittsburgh Intelligent Systems Program Technical Report 94-4. | | | | | | | | Towards a Principled Representation of Discourse Plans. by R. Michael Young, Johanna D. Moore and Martha E. Pollack. In the proceedings of the Sixteenth Conference of the Cognitive Science Society , Atlanta, GA, 1994. | | | | | | | | DPOCL: A Principled Approach to Discourse Planning, by R. Michael Young and Johanna D. Moore. In the Proceedings of the Seventh International Workshop on Text Generation, Kennebunkport, ME, 1994. | | | | | | | | Decomposition and Causality in Partial-Order Planning. by R. Michael Young, Martha E. Pollack and Johanna D. Moore. In The Proceedings of the Second International Conference on Artificial Intelligence and Planning Systems, Chicago, IL, 1994. |
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