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Details on all our LN Projects grouped by focus area. If you'd prefer to see a list of the systems we work on, you can find them here.You can find a list of projects by name here.
Our systems create cinematic videos based on Hollywood idioms using a model of cinema as planned, communicative action.  Computational Models of Narrative Comprehension
Using a computational model of what a user understands from a game's story can drive inference, guide expectation and increase engagement in a virtual experience.  AI Architectures for Games An overview of the Zocalo service-oriented architecture for connecting advacned AI to commercial computer games.  Managing User Interaction Within Stories Using narrative mediation, our system anticipates how a game player might act and automatically creates what-if scenarios to handle unexpected actions.  Natural Language Discourse Generation
An introduction to the Longbow discourse planner and its role in the creation of multi-sentential text.  Game-Building Tools for Novice Programmers
A look at Virtuoso, the tool for building 3D games targeted at middle and high-school students and teachers.  Intelligent Tools for Creating Machinima
The Longboard system lets users of a tablet PC sketch storyboards by hand, then generates machinima videos from the storyboards automatically.  Adaptive Gameplay for Learning
By understanding what actions a player knows, our system called Annie dynamically generates in-game tutorials that scaffold the players' learning activities.
- Bowman
- Bowyer
- Crossbow
- Crosswind and Kyudo
- DPOCL
- Fletcher
- IPOCL
- HI-FIVES
- Longboard
- Longbow
- Mimesis
- Virtoso
- Zocalo
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