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Details on all our LN Projects grouped by focus area.  If you'd prefer to see a list of the systems we work on, you can find them here.You can find a list of projects by name here.

Our systems create cinematic videos based on Hollywood idioms using a model of cinema as planned, communicative action.

Computational Models of Narrative Comprehension

Using a computational model of what a user understands from a game's story can drive inference, guide expectation and increase engagement in a virtual experience.


AI Architectures for Games

An overview of the Zocalo service-oriented architecture for connecting advacned AI to commercial computer games.

Managing User Interaction Within Stories

Using narrative mediation, our system anticipates how a game player might act and automatically creates what-if scenarios to handle unexpected actions.


Natural Language Discourse Generation

An introduction to the Longbow discourse planner and its role in the creation of multi-sentential text.

Game-Building Tools for Novice Programmers

A look at Virtuoso, the tool for building 3D games targeted at middle and high-school students and teachers.


Intelligent Tools for Creating Machinima

The Longboard system lets users of a tablet PC sketch storyboards by hand, then generates machinima videos from the storyboards automatically.

 

Adaptive Gameplay for Learning

By understanding what actions a player knows, our system called Annie dynamically generates in-game tutorials that scaffold the players' learning activities.



  • Bowman
  • Bowyer
  • Crossbow
  • Crosswind and Kyudo
  • DPOCL
  • Fletcher
  • IPOCL
  • HI-FIVES
  • Longboard
  • Longbow
  • Mimesis
  • Virtoso
  • Zocalo
 

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