Publications (old LN site)

Below is a list of publications from the Liquid Narrative Group sorted by year.

You can find a list of publications grouped by topic here.

2015

Robertson, Justus and Young, R. Michael, Automated Gameplay Generation from Declarative World Representations, to appear in the proceedings of the AAAI Conference on AI and Interactive Digital Entertainment, Santa Cruz, November, 2015.

Cardona-Rivera, Rogelio and Young, R. Michael, Symbolic Plan Recognition in Interactive Narrative Environments, to appear in the working notes of the 8th International Intelligent Narrative Technologies Workshop, part of the AAAI Conference on AI and Interactive Digital Entertainment, Santa Cruz, November, 2015.

Barot, Camille, Potts, Colin M. and Young, R. Michael, A Tripartite Plan-based Model of Narrative for Narrative Discourse Generation, to appear in the working notes of the 8th International Intelligent Narrative Technologies Workshop, part of the AAAI Conference on AI and Interactive Digital Entertainment, Santa Cruz, November, 2015.

Eger, Markus, Potts, Colin, Barot, Camille,  and Young, R. Michael, Operationalizing the Master Book of All Plots, to appear in the working notes of the 8th International Intelligent Narrative Technologies Workshop, part of the AAAI Conference on AI and Interactive Digital Entertainment, Santa Cruz, November, 2015.

Eger, Markus, Barot, Camille and Young, R. Michael, On the Merits of a Temporal Modal Logic for Narrative Discourse Generation, to appear in the working notes of the 8th International Intelligent Narrative Technologies Workshop, part of the AAAI Conference on AI and Interactive Digital Entertainment, Santa Cruz, November, 2015.

Robertson, Justus and Young, R. Michael,  Interactive Narrative Intervention Alibis through Domain Revision, to appear in the working notes of the 8th International Intelligent Narrative Technologies Workshop, part of the AAAI Conference on AI and Interactive Digital Entertainment, Santa Cruz, November, 2015.

Barot, Camille, Potts, Colin and Young, R. Michael,  A Tripartite Plan-based Model of Narrative for Narrative Discourse Generation, to appear in the working notes of the 8th International Intelligent Narrative Technologies Workshop, part of the AAAI Conference on AI and Interactive Digital Entertainment, Santa Cruz, November, 2015.

Bahamon, Julio, Young, R. Michael and Barot, Camille,  A Goal-based Model of Personality for Planning-Based Narrative Generation, to appear in the student abstracts for the conference of the Associate for the Advancement of Artificial Intelligence (AAAI), Austin, Texas, 2015.

2014

Robertson, Justus and Young, R. Michael, Gameplay as On-Line Mediation Search, in the working notes of the AIIDE Workshop on Experimental AI in Games (EXAG 2014), Raleigh, NC, 2014.

Robertson, Justus and Young, R. Michael, The General Mediation Engine, in the working notes of the AIIDE Workshop on Experimental AI in Games (EXAG 2014), Raleigh, NC, 2014.

Cardona-Rivera, Rogelio E. and Young, R. Michael, Games as Conversation, in the working notes of the AIIDE Workshop on Games and Natural Language Processing (GAMENLP 2014), Raleigh, NC, 2014.

Robertson, Justus and Young, R. Michael, Finding Schroedinger’s Gun, in the International Conference on AI and Interactive Digital Entertainment, Raleigh, NC, pages 153-159 2014. [PDF]

Stephen G. Ware, and R. Michael Young;Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict, in Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2014). Raleigh, NC, USA, pages 80-86 2014.[PDF]

Rogelio E. Cardona-Rivera, Justus Robertson, Stephen G. Ware, Brent Harrison, David L. Roberts, and R. Michael Young; Foreseeing Meaningful Choices. To appear in Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14), Raleigh, NC, USA, 2014.

Rield, Mark O. and R. Michael Young; “The Importance of Narrative as an Affective Instructional Strategy,” to appear in Design Recommendations for Adaptive Intelligent Tutoring Systems: Adaptive Instructional Strategies (Volume 2),Robert Sottilare, Arthur Graesser, Xiangen Hu, and Benjamin Goldberg (eds.). 2014. (forthcoming). [PDF coming soon]

Niehaus, James and Young, R. Michael, Cognitive Models of Discourse Comprehension for Narrative Generation,  Literary and Linguistic Computing, special issue on Computational Models of Narrative, vol. 29, issue 4, pages 561-582 2014. [PDF]

Price, Thomas and Young, R. Michael, “Integrating Composition and Continuity in Declarative Camera Planning, in the working notes of the AAAI Workshop on Intelligent Camera-control and Editing (WICED 2014), Quebec City, Quebec, Canada, 2014.  PDF available soon.

Cheong, Yun-gyung and Young, R. Michael, Suspenser: A Story Generation System for Suspense,  in the journal IEEE Transactions on Computational Intelligence and AI in Games, 2014 [PDF]

Bae, Byung-Chul and Young, R. Michael, A Computational Model of Narrative Generation for Surprise Arousal, in IEEE Transactions on Computational Intelligence and AI in Games, vol. 6, issue 2, pages 131-143, 2014. [PDF]

Ian Horswill, Nick Montfort and R. Michael Young; “Computational Narrative and Games,”  in the IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games, special issue on Computational Narrative and Games. vp;ume 6, issue 2, pages 93-96 2014. [PDF]

Stephen G. Ware, R. Michael Young, Brent Harrison and David L. Roberts; “A Computational Model of Plan-Based Narrative Conflict at the Fabula Level,”  in IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games. vol. 6 issue 3, pages 271-288 2014. [PDF]

R. Michael Young, Stephen G. Ware, Bradley A. Cassell, and Justus Robertson; “Plans and Planning in Narrative Generation: A Review of Plan-Based Approaches to the Generation of Story, Discourse, and Interactivity in Narratives,” SDV. Sprache und Datenverarbeitung. INtenational Journal of Language Processing.  Vol. 37, 1-2/2014.pp. 41-64.2014.

Matthew William Fendt, and R. Michael Young; Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game, in Proceedings of the 27th International Conference of the Florida Artificial Intelligence Research Society(FLAIRS2014). Pensacola Beach, FL, USA, 2014 [PDF coming soon]

2013

Julio C. Bahamón, and R. Michael Young; “CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation,” in Proceedings of the 2013 Workshop on Computational Models of Narrative (CMN2013) a satellite workshop of the 35th Annual Meeting of the Cognitive Science Society (CogSci 2013), p. 4-23. Hamburg, Germany, 2013.
[PDF coming soon]

Bradley A. Cassell, and R. Michael Young; “Ember, Toward Salience-Based Cinematic Generation,” in Proceedings of the 6th Workshop on Intelligent Narrative Technologies(INT6) at the 9th Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE2013). Boston, MA, USA, 2013.
[PDF coming soon]

Rogelio E. Cardona-Rivera, and R. Michael Young; “A Cognitivist Theory of Affordances for Games,” in Proceedings of the Digital Games Research Conference: DeFragging Game Studies (DiGRA2013). Atlanta, GA, USA, 2013
[PDF coming soon]

Titus Barik, Michael Everett, Rogelio E. Cardona-Rivera, David L. Roberts, and Edward F. Gehringer; “A Community College Blended Learning Classroom Experience through Artificial Intelligence in Games”  in Proceedings of the 43rd Annual Frontiers in Education Conference(FIE2013). Oklahoma City, OK, USA. 2013
[PDF coming soon]

Justus Robertson, and R. Michael Young; “Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation,” in Proceedings of the 9th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2013). Boston, MA, USA, 2013

Justus Robertson; “Improving Plan-Based Interactive Narrative Generation,” in Proceedings of the 9th Conference on Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE2013). Stanford, CA, USA, 2013

2012

Rogelio E. Cardona-Rivera, Kiran Lakkaraju, Jonathan Whetzel, and Jeremy Bernstein; “Large Scale Conflicts in Massively Multiplayer Online Games,” in Proceedings of the 2nd International Conference on Complex Sciences: Theory and Applications (COMPLEX2012), pp. 40-51. Albuqurque, NM, USA. 2012
[PDF coming soon]

Dan Frost, Michael Mateas, R. Michael Young, Victor Zordan; “Advanced Game Technologies”, in W. Scacchi (ed.), “The Future of Research in Computer Games and Virtual World Technologies: Workshop Report”, Technical Report UCI-ISR-12-8, Institute for Software Research, University of California, Irvine, Irvine, CA, USA. 2012
[PDF coming soon]

Michael Mateas, Elizabeth André, Ruth Aylett, Mirjam P. Eladhari, Richard Evans, Ana Paiva, Mike Preuss, and R. Michael Young; “Believable Agents and Social Simulations”, in Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius (ed.), “Artificial and Computational Intelligence in Games” (Dagstuhl Seminar 12191), Dagstuhl Reports 2(5), pp. 54, Schloss Dagstuhl, Wadern, Germany. 2012 (ISSN 2192-5283)

R. Michael Young, Ruth S. Aylett, Paolo Burelli, Mirjam P. Eladhari, Richard Evans, and Ana Paiva; “Computational Narrative”, in Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius (ed.), “Artificial and Computational Intelligence in Games” (Dagstuhl Seminar 12191), Dagstuhl Reports 2(5), pp. 64, Schloss Dagstuhl, Wadern, Germany. 2012 (ISSN 2192-5283)
[PDF coming soon]·

Julio C. Bahamón, Bradley A. Cassell, R. Michael Young, James M. Thomas, David Hinks, Eric Lang, and Zachary Lintzsinger; “IC-CRIME: A Collaborative, Web-Based, 3D System for the Investigation, Analysis, and Annotation of Crime Scenes” in Proceedings of the 5th International Workshop on Computational Forensics (IWCF2012) at the 21st International Conference on Pattern Recognition (ICPR2012). Tsukuba, Japan, 2012.
[PDF coming soon]

Matthew William Fendt, Brent Harrison, Stephen G. Ware, Rogelio E. Cardona-Rivera, and David L. Roberts; “Achieving the Illusion of Agency” in Proceedings of the 5th International Conference on Interactive Digital Storytelling (ICIDS2012), pp. 114-125. San Sebastián, Spain. 2012
Awarded Best Paper!
[PDF coming soon]

Stephen G. Ware, R. Michael Young, Brent Harrison, and David L. Roberts; “Four Quantitative Metrics Describing Narrative Conflict” in Proceedings of the 5th International Conference on Interactive Digital Storytelling (ICIDS2012), pp. 18-29. San Sebastián, Spain. 2012
[PDF coming soon]

Julio C. Bahamón, and R. Michael Young; “Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative” in Proceedings of the 12th International Conference on Intelligent Virtual Agents (IVA2012), pp. 520-522. Santa Cruz, California, USA. 2012
[PDF coming soon]

Alok Baikadi and Rogelio E. Cardona-Rivera; “Towards finding the fundamental unit of narrative: A Proposal for the Narreme” in the Working Notes of the 2012 Workshop on Computational Models of Narrative (CMN2012) at the 8th International Language Resources and Evaluation Conference (LREC2012), pp. 44 – 46. Istanbul, Turkey. 2012.
[PDF]

Rogelio E. Cardona-Rivera and R. Michael Young; “Characterizing Gameplay in a Player Model of Game Story Comprehension” in Proceedings of the 7th International Conference on the Foundations of Digital Games (FDG2012), pp. 204-211. Raleigh, NC, USA. 2012
[PDF]

Rogelio E. Cardona-Rivera, Bradley A. Cassell, Stephen G. Ware, and R. Michael Young; “Indexter: A Computational Model of the Event-Indexing Situation Model for Characterizing Narratives” in the Working Notes of the 2012 Workshop on Computational Models of Narrative (CMN2012) at the 8th International Language Resources and Evaluation Conference (LREC2012), pp. 34-43. Istanbul, Turkey. 2012
Awarded Best Student Paper on a Cognitive Science Topic!
[PDF]

2011

R. Michael Young, James M. Thomas, Charles Bevan, and Bradley A. Cassell; “Zócalo: A Service-Oriented Architecture Facilitating Sharing of Computational Resources in Interactive Narrative Research” in the Working Notes of the Workshop on Sharing Interactive Digital Storytelling Technologies at the 4th International Conference on Interactive Digital Storytelling (ICIDS2011). Vancouver, Canada, 2011.
[PDF]

Matthew William Fendt, and R. Michael Young; “The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System,” in Proceedings of the 4th Workshop on Intelligent Narrative Technologies (INT4) at the 7th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2011), pp. 10-16. Stanford, CA, USA. 2011
[PDF]

Stephen G. Ware, R. Michael Young, Brent Harrison, and David L. Roberts; “Initial Results for Measuring Four Dimensions of Narrative Conflict,” in the Proceedings of the 4th Workshop on Intelligent Narrative Technologies (INT4) at the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2011), pp. 115-122. Stanford, CA, USA, 2012.
[PDF]

R. Michael Young, and Rogelio E. Cardona-Rivera; “Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative,” in Proceedings of the 4th Workshop on Intelligent Narrative Technologies (INT4) at the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2011), pp. 123 – 130. Stanford, California, USA, 2011.
[PDF]

Stephen G. Ware, and R. Michael Young; “CPOCL: A Narrative Planner Supporting Conflict,” in Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2011), pp. 97-102. Stanford, CA, USA, 2011.
[PDF]

Mike Dominguez, R. Michael Young, and Stephen Roller; “Design and Evaluation of Afterthought, a System that Automatically Creates Highlight Videos,” in Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2011), pp. 134-139. Stanford, CA, USA, 2011.
[PDF]

Byung-Chull Bae, Yun-Gyung Cheong, and R. Michael Young; “Automated Story Generation with Multiple Internal Focalization,” in Proceedings of the 7th IEEE International Conference on Computational Intelligence and Games (CIG2011), pp. 211-218. Seoul, Korea, 2011.
[PDF]

James M. Thomas, and R. Michael Young; “Dynamic Guidance for Task-Based Exploratory Learning,” in Proceedings of the 15th International Conference on Artificial Intelligence and Education (AIED2011), pp. 107-114. Auckland, New Zealand, 2011.
[PDF]

James M. Thomas; “Automated Scaffolding of Task-Based Learning in Non-Linear Game Environments,” Ph.D. dissertation, Department of Computer Science, North Carolina State University. Raleigh, NC, USA, 2011.
[PDF]

James M. Thomas, and R. Michael Young; “Using a Declarative Representation of Actions in Game Environments to Model and Guide Player Experience,” in Proceedings of the 2nd International Workshop on Evaluating Player Experience in Games (epex11) at the 6th International Conference on the Foundations of Digital Games (FDG2011). Bordeaux, France, 2011.
[PDF]

Byung-Chull Bae, Yun-Gyung Cheong, and R. Michael Young; “Toward a Computational Model of Focalization in Narrative,” in Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG2011), pp. 313-315. Bordeaux, France, 2011.
[PDF]

Mike Dominguez, R. Michael Young, and Stephen Roller; “Automatic Identification and Generation of Highlight Cinematics for 3D Games,” in Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG2011), pp. 259-261. Bordeaux, France, 2011.
[PDF]

Arnav Jhala, and R. Michael Young; “Intelligent Machinima Generation for Visual Storytelling,” in Pedro Antonio González-Calero and Marco Antonio Gómez-Martín (Eds.) Artificial Intelligence for Computer Games, pp. 151-170. Springer New York, 2011.
[PDF coming soon]

2010

Mark O. Riedl, and R. Michael Young; “Narrative Planning: Balancing Plot and Character.” Journal of Artificial Intelligence Research, Vol. 39, No. 1, pp. 217-268, 2010.
[PDF]

R. Michael Young; “The Play’s the Thing.” Internet Computing, Vol. 14, No. 1, pp. 16-18, 2010.
[PDF]

James M. Thomas, and R. Michael Young; “Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games.” IEEE Transactions on Learning Technologies, Vol. 3, No. 4, pp. 329-343, 2010.
[PDF]

James M. Thomas, and R. Michael Young; “Annie: A Tutor that works in Digital Games,” in Proceedings of the 10th International Conference on Intelligent Tutoring Systems (ITS2010), pp. 417-419. Pittsburgh, PA, USA, 2010.
[PDF]

Stephen G. Ware, and R. Michael Young; “Rethinking traditional planning assumptions to facilitate narrative generation,” in Proceedings of the AAAI 2010 Fall Symposium on Computational Models of Narrative, pp. 71-72. Arlington, VA, USA, 2010.
[PDF coming soon]

Stephen G. Ware, and R. Michael Young; “Modeling Narrative Conflict to Generate Interesting Stories,” in Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2010), pp. 210-215. Stanford, CA, USA, 2010. (full paper presented as poster)
[PDF]

Arnav Jhala, and R. Michael Young; “Cinematic Visual Discourse: Representation, Generation, and Evaluation.” IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 2, pp. 69-81, 2010.
[PDF]

Mike Dominguez; “Automatic Identification and Generation of Highlight Cinematics in 3D Games,” Masters’ Thesis, Department of Computer Science, North Carolina State University, 2010.
[PDF]

James Niehaus, and R. Michael Young; “A Method for Generating Narrative Discourse to Prompt Inferences,” in Proceedings of the 3rd Workshop on Intelligent Narrative Technologies (INT3), at the 5th International Conference on the Foundations of Digital Games (FDG2010). Monterey, CA, USA, 2010.
[PDF]

R. Michael Young; “Extending Models of Conflict and Intent Dynamics in Narrative-based Virtual Worlds,” in Proceedings of the 1st Annual ACM SIGMM Conference on Multimedia Systems (MMSys10), pp. 199-208.  Pheonix, AZ, USA, 2010.
[PDF]

2009

Justin Harris, and R. Michael Young; “Proactive Mediation in Plan-based Narrative Environments.” IEEE Transactions on Computational Intelligence and AI in Games, Vol. 1, No. 3, pp. 233-244, 2009
[PDF]

R. Michael Young (Ed.) Proceedings of the 4th International Conference on the Foundations of Digital Games (FDG2009), ISBN 978-1-60558-437-9. Port Canaveral, FL, USA, 2009.

Arnav Jhala; “Cinematic Discourse Generation,” Ph.D. Dissertation, Department of Computer Science, NC State University, 2009.
[PDF]

Byung-Chull Bae, and R. Michael Young; “Evaluation of a Computational Model of Surprise Arousal in Narratives,” in Proceedings of the 3rd International Conference on Affective Computing and Intelligent Interaction (ACII2009), pp. 1-6.  Amsterdam, Netherlands, 2009.
[PDF]

Byung-Chull Bae, and R. Michael Young; “Suspense? Surprise! or How to Generate a Story with Surprise Endings Using a Disparity of Knowledge between the Reader and Characters in the Story,” in Proceedings of the 2nd International Conference on Interactive Digital Storytelling (ICIDS2009), pp. 304-307. Guimarães, Portugal, 2009.
[PDF]

Arnav Jhala, and R. Michael Young; “Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension,” in Proceedings of the 2nd International Conference on Interactive Digital Storytelling (ICIDS2009), pp. 26-37. Guimarães, Portugal, 2009.
[PDF]

R. Michael Young; “The Representational Challenges of Fictional Worlds,” in the Working Notes of the 2nd Workshop on Logic and the Simulation of Interaction and Reasoning (LSIR2), at the 21st International Joint Conference on Artificial Intelligence (IJCAI2009), pp. 5-7. Pasadena, CA, USA, 2009.
[PDF]

James M. Thomas, and R. Michael Young; “Guiding Discovery Learning with an Extensible Representation of Actions in Digital Games.” Technical Report DGRC-2009-01, Digital Games Research Center, North Carolina State University. Raleigh, NC, USA, 2009.
[PDF]

Pat Cash, and R. Michael Young; “Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains,” in Proceedings of the 5th AAAI Conference on Artificial Intellgence and Interactive Digital Entertainment (AIIDE2009), pp. 14-19. Stanford, CA, 2009.
[PDF]

Arnav Jhala, and R. Michael Young; “Evaluation of Intelligent Camera Control Systems based on Cognitive Models of Comprehension,” in Proceedings of the 4th International Conference on the Foundations of Digital Games (FDG2009), pp. 327-328. Cape Canaveral, FL, USA, 2009.
[PDF]

Thomas, James and Young, R. Michael, Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments, in the Proceedings of the International Conference on Artificial Intelligence and Education (AIED 09), Brighton, UK, July, 2009. [PDF]
Thomas, James and Young, R. Michael, Dynamic Guidance in Digital Games: Using an Extensible Plan-Based Representation of Exploratory Games to Model Student Knowledge and Guide Discovery Learning, in the Working Notes of the Intelligent Educational Games Workshop at the International Conference on Artificial Intelligence and Education (AIED 09), Brighton, UK, July, 2009. [PDF]
Thomas, Jim and Young, R. Michael, A Domain-Independent Framework to Automate Scaffolding of Task-Based Learning in Digital Games, in the Proceedings of the International Conference on the Foundations of Digital Games (ICFDG 09), Orlando, FL, April 26 – 30, 2009. [PDF]
Munilla, Sam and Young, R. Michael. Zuzen, a Cloud-based Framework for Automated Machinima Generation, in the Proceedings of the Advances in Computer Entertainment conference (ACE), 2009. [PDF]
2008
back to top Jhala, Arnav, Rawls, Curtis and Young, R. Michael. Towards an Intelligent Storyboarding Tool for 3D Games, in the Proceedings of the Florida AI Conference (FLAIRS), 2008, pages 367-368. [PDF]
Young, R. Michael, Computational Creativity in Narrative Generation: Utility and Novelty Based on Models of Story Comprehension, in the Working Notes of the AAAI Spring Symposium on Creative Intelligence, Stanford, CA, March, 2008.
Roberts, Eric and Young, R. Michael, Maintaining Cognitive Engagement in Training Scenarios Using Explicit Cognitive Models, in the Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC 08), Orlando, FL December, 2008. [PDF]
Cheong, Yun-Gyung, Jhala, Arnav, Bae, Byung-Chull, and Young, R. Michael ,Automatically Generating Summary Visualizations from Game Logs, , in the Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 08), Stanford, CA, October, 2008. [PDF]
Bae, Byung-Chull and Young, R. Michael. A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach, , in the Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 08), Erfurt, Germany, November, 2008. Pages 156-167. [PDF]
2007
back to top Gray, Oliver and Young, R. Michael, A New Interface for Non-Professional Game Developers, in Working Notes of the CHI 2007 Workshop on Supporting Non-professional Users in the New Media Landscape, San Jose, CA, April, 2007.
Young, R. Michael, Story and Discourse: A Bipartite Model of Narrative Generation in Virtual Worlds, in Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, vol 8, no. 2, 2007, pp. 177-208(32). [PDF]
2006
back to top Riedl, Mark and Young, R. Michael, A Planning Approach to Story Generation for History Education to appear in International Journal of Continuing Education and Life-long Learning Special Issue on Virtual and Mixed Reality for New Training, Educational and Gaming Perspectives. [PDF]
Cheong, Yun-Gyung and Young, R. Michael. Computational Model of Focalization in Narrative Planning, in the Proceedings of Point of View, Perspective, Focalization: Modelling Mediacy, Internationales und interdisziplinäres Symposion der DFG-Forschergruppe Narratologie an der Universität Hamburg, 13. – 15. October 2006. [PDF]
Winegarden, Joe and Young, R. Michael, (2006) Distributed Interactive Narrative Planning, In theWorking Notes of the AAAI Spring Symposium on Distributed Planning and Scheduling, Stanford, CA. [PDF]
Thomas, Jim and Young, R. Michael. Elicitation and Application of Narrative Constraints Through Mixed-Initiative Planning, in Working Notes of the ICAPS 2006 Workshop on Preferences and Soft Constraints in Planning, The Midlands, UK, pages 65- 72, July 2006. [PDF]
Thomas, Jim and Young, R. Michael. Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative, in Working Notes of the ICAPS 2006 Workshop on AI Planning for Computer Games and Synthetic Characters, The Midlands, UK, pages 21- 30, July 2006. [PDF]
Cheong, Yun-Gyung and Young, R. Michael, A Computational Model of Narrative Generation for Suspense, in Working Notes of the AAAI 2006 Workshop on Computational Aesthetics, pages 8 – 14, Boston, MA, July, 2006. [PDF]
Vernieri, Tommy and Young, R. Michael. Web Services for Game AI: The Zocalo Architecture, GAME-ON NA 2006, Proceedings of the 2ndInternational North American Conference on Intelligent Games and Simulation, pages 13 – 17. 2006. [PDF]
Jhala, Arnav and Young, R. Michael. Representational Requirements for a Plan Based Approach to Automated Camera Control, in the Proceedings of the Second Conference on Artificial Intelligence and Interactive Digital Entertainment, 2006. [PDF]
Cheong, Yun-Gyung and Young, R. Michael. A Framework for Summarizing Game Experiences as Narratives, in the Proceedings of the Second Conference on Artificial Intelligence and Interactive Digital Entertainment, 2006. [PDF]
Gratch, J., Young, R. M., Aylett, R., Ballin, D., Olivier, P., eds. Intelligent Virtual Agents, 6th International Conference, IVA 2005, Springer, 2006
Riedl, Mark, and Young, R. Michael. Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, in the Journal of New Generation Computing, 24(3), 303-323, May 2006. [PDF]
Riedl, Mark, and Young, R. Michael. From Linear Story Generation to Branching Story Graphs, in the IEEE Journal of Computer Graphics and Applications, pages 23- 31 [PDF]
Young, R. Michael. Cognitive and Computational Models in Interactive Narratives, in Cognitive Systems: Human Cognitive Models in Systems Design, Chris Forsythe, Michael L. Bernard & Timothy E. Goldsmith, editors, Lawrence Erlbaum, pages 213-235, 2006. [PDF]
2005
back to top Riedl, Mark and Young, R. Michael. Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, in Working Notes of the IJCAI 2005 Workshop on Computational Creativity, pages 51-58, Edinburgh, Scotland, August 2005. [PDF]
Neihaus, James and Young, R. Michael, Towards Improving Recall and Comprehension in Automatically Generated Narratives, in Working Notes of the 2005 Workshop on Narrative Learning Environments at the International Conference on Artificial Intelligence and Education, pages 14-22, Amsterdam, The Netherlands. [PDF]
Young, R. Michael and Mark O. Riedl, Integrating Plan-Based Behavior Generation with Game Environments, in the Proceedings of the ACM International Conference on Advances in Computer Entertainment, 2005, pages 310 – 313. [PDF]
Riedl, Mark, and Young, R. Michael. From Linear Story Generation to Branching Story Graphs, in the Proceedings of the 2005 Conference on Artificial Intelligence and Interactive Digital Entertainment, pages 111-116. [PDF]
Riedl, Mark and R. Michael Young, Open-world planning for story generation, in the Proceedings of the International Joint Conference on Artificial Intelligence, 2005. [PDF]
Riedl, Mark, and Young, R. Michael.An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems,in the Proceedings of the International Conference on Intelligent Virtual Agents 2005, pages 278-291. [PDF]
Ramachandran, Ashwin and Young, R. Michael, Providing Intelligent Help Across Applications in Dynamic User and Environment Contexts, in Proceedings of the ACM International Conference on Intelligent User Interfaces, pages 269-271, 2005. [PDF]
Jhala, Arnav and Young, R. Michael. A Discourse Planning Approach to Cinematic Camera Control for Narratives in Virtual Environments, in the Proceedings of the 2005 National Conference on Artificial Intelligence, pages 307-312. [PDF]
Jhala, Arnav, Bares, William and Young, R. Michael. Towards an Intelligent Storyboarding Tool for 3D Games, in the Proceedings of the ACM Conference on Advances in Computer Entertainment (ACE), 2005, pages 367-368. [PDF]
Harris, Justin and Young, R. Michael, Proactive Mediation in Plan-Based Narrative Environments, in the Proceedings of the International Conference on Intelligent Virtual Agents 2005, pages 292-304.
Christian, David, and Young, R. Michael. Conversation Starters: Using Spatial Context to Initiate Dialogue in First-Person Perspective Games, to appear in the Proceedings of the Second Australasian Conference on Interactive Entertainment, Sydney, Australia, November 2005. [PDF]
Amerson, Dan, Kime, Shaun and Young, R. Michael. Real-Time Cinematic Camera Control for Interactive Narratives, in the Proceedings of the ACM International Conference on Advances in Computer Entertainment, 2005 pg. 369 – 370. [PDF]
Computer-Supported Story Construction for Narrative Learning Environments: Lessons Needed, Workshop on Standards for Advanced Learning Environments, University of Memphis, November, 2005
2004
back to top Young, R. Michael, Towards a Plan-Based Model of Story and Discourse in Computer Game AI, in the proceedings of the Fifth International Conference for Computer Games, Artificial Intelligence, Design and Education, pages 8-12, 2004.
Riedl, Mark, and Young, R. Michael. A Planning Approach to Story Generation for History Education, in the 2004 International Conference on Narrative Intelligence and Learning Environments, pages 41-48.
Rield, Mark and Young, R. Michael, An Intent-Driven Planner for Multi-Agent Story Generation, in the Proceedings of the 2004 International Conference on Autonomous Agents and Multi-Agent Systems, pages 186-193. [PDF]
Muguda, Naveen, Wurman, Peter and Young, R. Michael, Experiments with Planning and Markets in Multi-agent Systems, in the 2004 International Conference on Autonomous Agents and Multi-Agent Systems, pages 1346-1347.
Christian, David, and Young, R. Michael. Strategic Deception Between Agents, in the 2004 International Conference on Autonomous Agents and Multi-Agent Systems, pages 218-226. [PDF]
Christian, David, and Young, R. Michael. Comparing cognitive and computational models of narrative structure, in the Proceedings of the National Conference of the American Association for Artificial Intelligence, pages 385-390, 2004. [PDF]
Young, R. Michael. Internet Games, in Practical Handbook of Internet Computing, M. Singh, Ed. Pages 11-14, CRC Press, 2004. [PDF]
Young, R. Michael, Riedl, Mark, Branly, Mark, Jhala, Arnav, Martin, R.J. and Saretto, C.J., An architecture for integrating plan-based behavior generation with interactive game environments, in The Journal of Game Development, vol.1 issue 1, pages 51-70, March 2004. [PDF]
2003
back to top Christian, David and Young, R. Michael, Comparing Cognitive and Computational of Narrative Structure, Liquid Narrative Group Technical Report TR 03-001, North Carolina State University, 2003.
Young, R. Michael and Mark O. Riedl, Towards an architecture for intelligent control of narrative in interactive virtual worlds, in Proceedings of the ACM International Conference on Intelligent User Interfaces, 310-313, 2003. [PDF]
Riedl, Mark, C.J. Saretto and R. Michael Young, Managing interaction between users and agents in a multi-agent storytelling environment, in the Proceedings of the Second International Joint Conference on Autonomous Agents and Multi-Agent Systems, 741 – 748, 2003. [PDF]
Riedl, Mark and R. Michael Young, Character-Focused Narrative Planning for Execution in Virtual Worlds, in the Proceedings of the Second International Conference on Virtual Storytelling, pages 47-56, Avignon, France, 2003. [PDF]
2002
back to top Young, R. Michael. The Co-Operative Contract in Interactive Entertainment, in Socially Intelligent Agents, Kerstin Dautenhahm, Alan Bond, Lola Canamero and Bruce Edmonds, Eds.Pages 229-234, Kluwer Academic Press, 2002. [PDF]
2001
back to top St. Amant, Robert, and Young, R. Michael, AI planning resources on the web, Intelligence, the ACM SIGART newsletter, vol. 12 issue number 1, pages 17-19, Spring, 2001.
St. Amant, Robert, and Young, R. Michael, Artificial Intelligence and interactive entertainment, Intelligence, the ACM SIGART newsletter, vol. 12 issue number 2, pages 17-19, Summer, 2001.
St. Amant, Robert, and Young, R. Michael, Common Lisp resources on the web, Intelligence, the ACM SIGART newsletter, vol. 12 issue number 3, pages 21-23, Fall 2001.
St. Amant, Robert, and Young, R. Michael, Introductory AI educational resources on the web,Intelligence, the ACM SIGART newsletter, vol. 12 issue number 4, pages 15-17, Winter 2001.
St. Amant, Robert and Young, R. Michael, “Interface agents in model world environments,” in AI Magazine, special issue on interface agents, vol. 22, no. 3, pages 95-107, Fall 2001.
Christian, David, Mark Riedl and R. Michael Young, Conversation Starters: Lifelike methods for initiating conversation in a virtual environment, in Working Notes of the AAAI 2001 Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, pages 18-22, March, 2001. [PDF]
Saretto, C. J. and R. Michael Young, Mediation in Mimesis Liquid Narratives, Proceedings of the 39th ACM Southeast Conference, pages 120-126, Athens, GA, 2001.
2000
back to top Young, R. Michael Notes on the use of plan structures in the creation of interactive plot, in the Working Notes of the AAAI Fall Symposium on Narrative Intelligence, Cape Cod, MA, pages 164-167, November, 2000. [PDF]
Young, R. Michael, Creating Interactive Narrative Structures: The Potential for AI Approaches in the Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment,Stanford, CA, pages 81-82, March 2000. [PDF]
Young, R. Michael.: An overview of the Mimesis architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment, in Working Notes of the AAAI 2000 Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, pages 78-81, March, 2000. [PDF]
1999
back to top Young, R. Michael. Towards a Computational Model of Suspense. Presented at Interactive Frictions: The Conference Produced at the Pressure Point Between Theory and Practice: An International Conference on Interactive Narrative Tuesday, June 3, 1999, University of California, Los Angeles, CA. [PDF]
Young, R. Michael. Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions. Proceedings of the National Conference of the American Association for Artificial Intelligence, pages 597-604. Orlando, FL, 1999. [PDF]
Young, R. Michael. Using Grice’s Maxim Of Quantity To Select The Content Of Plan Descriptions. Artificial Intelligence, no. 115, 215-256, 1999. [PDF]
1997
back to top Young, R. Michael. Generating Descriptions of Complex Activities, Ph.D. thesis, Intelligent Systems Program, University of Pittsburgh, Pittsburgh, PA, December 1997.
Young, R. Michael. Less is more: Using Grice’s maxim of Quantity to generate concise instructional text. Proceedings of the 1997 International Conference on Systems, Man and Cybernetics, pages 2672-2677, Orlando, FL, November, 1997. [PDF]
1996
back to top Young, R. Michael, Computer support for collaborative dramatic art. In Working notes of the Workshop on Use and Design of MUDs for Serious Purposes, 1996 Conference on Computer-Supported Co-Operative Work, Boston, MA, 1996. [PDF]
Young, R. Michael. Using Plan Reasoning in the Generation of Plan Descriptions. In theProceedings of the National Conference of the American Association for Artificial Intelligence, pages 1075-1080, Portland, OR, 1996. [PDF]
1994
back to top Young, R. Michael, Martha E. Pollack and Johanna D. Moore, Decomposition and causality in partial-order planning, Intelligent Systems Program Technical Report 94-2, University of Pittsburgh, 1994.
Young, R. Michael. A Developer’s Guide to the Longbow Discourse Planning System, Intelligent Systems Program Technical Report 94-4, University of Pittsburgh, 1994. [PDF]
Young, R. Michael and Johanna D. Moore, (1994) Does Discourse Planning Require a Special-Purpose Planner? In the proceedings of the AAAI Workshop on Planning for Inter-Agent Communication, Seattle, WA, 83-90. [PDF]
Young, R. Michael and Johanna D. Moore, DPOCL: A principled approach to discourse planning, inProceedings of the Seventh International Workshop on Natural Language Generation, Kennebunkport, ME, pages 13-20, July, 1994. [PDF]
Young, R. Michael, Martha E. Pollack and Johanna D. Moore, Decomposition and causality in partial-order planning, in Proceedings of the Second International Conference on AI and Planning Systems, Chicago, IL, pages 188-193, July, 1994. [PDF]
Young, R. Michael, Johanna D. Moore and Martha E. Pollack, Towards a principled representation of discourse plans. In Proceedings of the Sixteenth Annual Meeting of the Cognitive Science Society, Atlanta, GA, pages 946-951, August, 1994. [PDF]
1987
back to top Young, R. Michael. A framework for describing troubleshooting behavior using default reasoning and functional abstraction. In Proceedings of the IEEE Third Conference on AI Applications, Kissimmee, FL, pages 260-265, 1987. [PDF]
1986
back to top Button, Brian, R. Michael Young and Diane M. Ahart. A framework for troubleshooting asynchronous data communications links. In Hewlett-Packard Journal, 31(11):41-47, 1986. [PDF]