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Virtuoso frequently asked questions: :

  • • I’ve saved a game but now I’m not sure where it is on my hard drive. How can I find it?
    • The default location for saving files in your version of Virtuoso is:
    o C:\Program Files\Steam\steamapps\SourceMods\Virtuoso_95\h5\games
    • But you can change the location in the Save dialog to be anywhere you like. We recommend that you create a folder called My Games on your desktop (or some place just as easy for you to find) and save your games there.

    • What’s the coordinate system like in Virtuoso?
    • The games that you create in Virtuoso have a 3D coordinate system that uses x, y and z coordinates to specify locations and orientations of all objects in the game’s space. The x and y axes lie horizontally along the plane of the ground and the z axis goes vertically up and down.

    • What is Save Early, Save Often?
    • Save Early, Save Often is a way of working with Virtuoso files that will reduce the risk that bugs in Virtuoso will cause you to lose some of your work while saving games. Currently, a bug in Virtuoso can cause some of your game information to be lost during a save. To keep the data that’s lost to a minimum, we strongly recommend that you do the following:
    o Save your work immediately after every significant change. If you add a new object, save. If you add a new behavior to an existing object, save.
    o Each time you save, save your work to a new file. For instance, the first time you save, save to filename1. The next time you save, save to filename2, the third time, to filename3. That way, if your save process is bad, you haven’t overwritten your previous work. You can go back to the previous file and start from there.
    o Immediately after each save, re-load the game from the newly created file. For instance, if you’ve just saved your game to filename2.res, then click on Edit, select filename2.res from the filelist and click Edit again to load the file with your latest work. This way, you can confirm that the saved file contains all the valid data by checking that the objects all show up as you expect them too.

  • • I saved my Virtuoso game and now when I load it up, all the objects are present in the Object Properties menu but don’t show up in my game? What can I do?
    • Currently, there is nothing you can do to recover your objects. Even though their names appear, the data describing them has been lost due to a bug in the file saving process. Until we can fix this bug, please follow the Save Early Save Often policy we describe above to make sure that any loss due to the bug is kept to a minimum.

    • I added a player.LaunchWeb behavior to an event in my game, but the web page doesn’t open when the event is triggered. Why not?
    • Be sure you’ve specified the full URL for the web page, including the leading http:// part. If you have the wrong URL or a partial URL in the specification for the behavior, it won’t be able to load the page correctly.

    • Sometimes I get an error when I try to save my game that says “Error saving. Please try again” What should I do?
    • Try to save the game again. The error message should go away. If it does not, try saving the game under a different name.

    • For every game file that I save, there’s a file with the same name but ending in a ~ character. What are those other files?
    • Those second copies with the ~ in the extension are “backup” versions of your main file. Every time you save a game, the system makes a backup of your previous game and stores it by appending a ~ to the end of the file name. You can load those games if you need to restore a backup, but you cannot save them. If you need to restore a backup game, load it and then save it under a new file name.

    • What is Steam and why do I have to be running it in order to run Virtuoso?
    • Steam is a program that lets you buy and download games and run them on any PC. When you start up a Steam game, the Steam program running on your computer talks via the network to Steam servers that keep track of the games you’ve purchased under your Steam account. The program verifies that your account has paid for any game you use Steam to try and run. We built Virtuoso on top of a game called Half-Life 2 Deathmatch, which is a game that is run through Steam. In order to run Virtuoso, we run Half-Life 2 Deathmatch “behind the scenes”. In order to verify that you’ve purchased Half-Life 2 Deathmatch, you need to run Steam.

    • How can I tell what keys and mouse input I can use to navigate, etc, while in edit mode?
    • Click on the ? button found on the far right of the row of buttons on the bottom of the HUD. This will bring up the help screen; you’ll find the full list of keyboard and mouse inputs available for editing.

    • How can I navigate in Play Mode?
    • The same basic keys you use to navigate in Edit Mode also work in Play Mode: W, A, S and D. Right-click-and-drag changes where you’re looking, just as it does in Edit Mode.

    • How can I quit my game in Play Mode?
    • Press the q key to exit Play Mode.

    • Using the mouse to adjust the position and rotation of an object can be tough for fine detail. Is there a way that I can move or rotate objects small amounts for precise control?
    • Yes. Select the object that you want to move or rotate. Then bring up the object’s properties panel. Click anywhere in that panel and then use the following keys to manipulate the object’s details:
    o Use the up and down arrows to move the object up and down by small increments
    o Use the A and D keys to rotate the object around the z axis by small amounts
    • By dragging the properties menu to the side of the screen, you can see the object move and rotate as you use these keys.

    • Sometimes, Virtuoso crashes and displays an error message that reads “hl2.exe has encountered a problem and needs to close. We are sorry for the inconvenience.” What’s going on?

    • Virtuoso runs on top of the Half-Life 2 game engine. This error message is the one provided by Half-Life 2 when it crashes. We’re not certain where the source of the problem is that’s causing this crash, but we’re looking into it and hope to have a fix available this summer.

    • When I create more than one game in a single session, Virtuoso seems to hang or sometimes crash. What can I do?
    • There’s currently a bug in Virtuoso that may cause the program to crash if you create more than one game in a single Virtuoso session. To avoid this, adopt the following strategy. When you want to create a new game, use Virtuose to create a game, selecting from the list of Virtuoso templates. Edit your game as much as you want to, saving whenever appropriate. Then, when you want to start on a new game, quit Virtuoso and re-start it from Steam. This way, you’ll only be creating a new game once per session.

 

 
     
       
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