Publications

Publications from members of the Liquid Narrative research group are listed below.

Because of a recent upgrade in the CMS managing this site, PDFs of some papers are temporarily unavailable for direct download.  You can obtain a copy of any paper listed here by emailing the authors directly.  Links to all files on this page will be included as soon as the site update is completed (ETA: late December, 2015).

2017

Rogelio E. Cardona-Rivera; R. Michael Young

Toward Combining Domain Theory and Recipes in Plan Recognition Inproceedings

Proceedings of the the Plan, Activity, and Intent Recognition Workshop at the 31st AAAI Conference on Artificial Intelligence, 2017, (accepted for publication).

Links | BibTeX

Rogelio E. Cardona-Rivera

Cognitively-grounded Procedural Content Generation Inproceedings

Proceedings of the What's Next for AI in Games Workshop at the 31st AAAI Conference on Artificial Intelligence, 2017, (accepted for publication).

Links | BibTeX

2016

Chris Martens; Rogelio E. Cardona-Rivera

Generating Abstract Comics Inproceedings

Nack, Frank; Gordon, Andrew S (Ed.): Proceedings of the 9th International Conference on Interactive Digital Storytelling, pp. 168-175, 2016.

Links | BibTeX

Rogelio E. Cardona-Rivera; Boyang Li

PLOTSHOT: Generating Discourse-constrained Stories Around Photos Inproceedings

Proceedings of the 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 2-8, 2016.

Links | BibTeX

Ignacio X. Domínguez; Rogelio E. Cardona-Rivera; James K. Vance; David L. Roberts

The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games Inproceedings

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 3438-3449, 2016, (awarded honorable mention for Best Paper).

Links | BibTeX

Adam A. Amos-Binks; David L. Roberts; R Michael Young

Good Timing for Computational Models of Narrative Discourse Inproceedings

Finlayson, Mark A; Miller, Ben; Lieto, Antonio; Ronfard, Remi; Ware, Stephen G (Ed.): 7th Workshop on Computational Models of Narrative (CMN 2016), pp. 107–123, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, 2016.

BibTeX

Rogelio E. Cardona-Rivera; Thomas W. Price; David R. Winer; R. Michael Young

Question Answering in the Context of Stories Generated by Computers Journal Article

Advances in Cognitive Systems, (4), pp. 227-246, 2016.

Links | BibTeX

Matthew William Fendt; R Michael Young

Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories Journal Article

IEEE Transactions on Computational Intelligence and AI in Games, 2016.

Links | BibTeX

2015

Rogelio E. Cardona-Rivera; R Michael Young

Symbolic Plan Recognition in Interactive Narrative Environments Inproceedings

Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Social Believability in Games at the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 16-22, 2015.

Links | BibTeX

Justus Robertson; R. Michael Young

Automated Gameplay Generation from Declarative World Representations Inproceedings

Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015.

Links | BibTeX

Justus Robertson; R Michael Young

Interactive Narrative Intervention Alibis through Domain Revision Inproceedings

Proceedings of the 8th Workshop on Intelligent Narrative Technologies at the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015.

Links | BibTeX

David R. Winer; Adam A. Amos-Binks; Camille Barot; R Michael Young

Good Timing for Computational Models of Narrative Discourse Inproceedings

Finlayson, Mark A; Miller, Ben; Lieto, Antonio; Ronfard, Remi (Ed.): 6th Workshop on Computational Models of Narrative (CMN 2015), pp. 152–156, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, 2015.

Links | BibTeX

Julio César. Bahamón; Camille Barot; R Michael Young

A Goal-based Model of Personality for Planning-Based Narrative Generation Inproceedings

Proceedings of the 29th AAAI Conference on Artificial Intelligence - Student Abstracts Track, Austin, Texas, 2015.

Links | BibTeX

Markus Eger; Camille Barot; R Michael Young

Impulse: a formal characterization of story Inproceedings

Finlayson, Mark A; Miller, Ben; Lieto, Antonio; Ronfard, Remi (Ed.): Proceedings of the 2015 Workshop on Computational Models of Narrative (CMN 2015), pp. 45–53, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, 2015.

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Camille Barot; Colin M. Potts; R Michael Young

A Tripartite Plan-based Model of Narrative for Narrative Discourse Generation Inproceedings

Proceedings of the 8th Workshop on Intelligent Narrative Technologies (INT8), Santa Cruz, California, 2015.

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Markus Eger; Camille Barot; R Michael Young

On the Merits of a Temporal Modal Logic for Narrative Discourse Generation Inproceedings

Proceedings of the 8th Workshop on Intelligent Narrative Technologies (INT8), Santa Cruz, California, 2015.

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Markus Eger; Colin M. Potts; Camille Barot; R Michael Young

Plotter: Operationalizing the Master Book of All Plots Inproceedings

Proceedings of the 8th Workshop on Intelligent Narrative Technologies (INT8), Santa Cruz, California, 2015.

Links | BibTeX

2014

Kiran Lakkaraju; Jonathan H. Whetzel; Jina Lee; Asmeret Bier; Rogelio Cardona-Rivera

Validating Agent Models Through Virtual Worlds Technical Report

Sandia National Laboratories Albuquerque, NM, USA and Livermore, CA, USA, (SAND2014-0451), 2014.

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Chris Forsythe; Huafei Liao; Michael C. S. Trumbo; Rogelio E. Cardona-Rivera

Cognitive Neuroscience of Human Systems: Work and Everyday Life Book

CRC Press, 2014.

Links | BibTeX

Rogelio E. Cardona-Rivera; R Michael Young

Games as Conversation Inproceedings

Proceedings of the 3rd Workshop on Games and NLP at the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 2-8, 2014.

Links | BibTeX

Rogelio E. Cardona-Rivera; R Michael Young

A Knowledge Representation that Models Memory in Narrative Comprehension Inproceedings

Proceedings of the 28th AAAI Conference on Artificial Intelligence - Student Abstracts Track, pp. 3098–3099, 2014.

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Rogelio E. Cardona-Rivera*; Justus Robertson*; Stephen G. Ware; Brent Harrison; David L. Roberts; R Michael Young

Foreseeing Meaningful Choices Inproceedings

Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 9–15, 2014.

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Justus Robertson; R Michael Young

Finding Schr"odinger’s Gun Inproceedings

Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014.

Links | BibTeX

Justus Robertson; R Michael Young

Gameplay as On-Line Mediation Search Inproceedings

Proceedings of the 1st Experimental AI in Games Workshop at the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014.

Links | BibTeX

Justus Robertson; R Michael Young

The General Mediation Engine Inproceedings

Proceedings of the 1st Experimental AI in Games Workshop at the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014.

Links | BibTeX

Stephen G. Ware; R Michael Young

Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict Conference

Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2014), 2014.

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Matthew William Fendt; R Michael Young

Adapting IRIS, a Non-Interactive Narrative Generation System to an Interactive Text Adventure Game Conference

Proceedings of the 27th International Conference of the Florida Artificial Intelligence Research Society (FLAIRS2014), 2014.

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James Niehaus; R Michael Young

Cognitive Models of Discourse Comprehension for Narrative Generation Journal Article

Literary and Linguistic Computing, 2014.

Links | BibTeX

Stephen G. Ware; R Michael Young; Brent Harrison; David L. Roberts

A Computational Model of Narrative Conflict at the Fabula Level Journal Article

IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games, 2014.

Links | BibTeX

Yun-Gyung Cheong; R Michael Young

Suspenser: A Story Generation System for Suspense Journal Article

Transactions on Computational Intelligence and Artificial Intelligence in Games, 2014.

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Byung-Chul Bae; R Michael Young

A Computational Model of Narrative Generation for Surprise Arousal Journal Article

Transactions on Computational Intelligence and Artificial Intelligence in Games, 6 , pp. 131-143, 2014.

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Ian Horswill; Nick Montfort; R Michael Young

Computational Narrative and Games Journal Article

Transactions on Computational Intelligence and Artificial Intelligence in Games, 6 , pp. 93-96, 2014.

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R Michael Young; Stephen G. Ware; Bradley A. Cassell; Justus Robertson

Plans and Planning in Narrative Generation: A Review of Plan-Based Approaches to the Generation of Story, Discourse, and Interactivity in Narratives Journal Article

SDV. Sprache und Datenverarbeitung. the Intenational Journal for Language Data Processing, 37 , pp. 41-64, 2014.

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Thomas Price; R Michael Young

Integrating Composition and Continuity in Declarative Camera Planning Inproceedings

the Working Notes of the AAAI Workshop on Intelligent Camera-control and Editing (WICED 2014), 2014.

BibTeX

Mark Riedl; R Michael Young

The Importance of Narrative as an Affective Instructional Strategy Incollection

Robert Sottilare Arthur Graesser, Xiangen Hu ; Goldberg, Benjamin (Ed.): Design Recommendations for Adaptive Intelligent Tutoring Systems: Adaptive Instructional Strategies (Volume 2), 2014.

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Stephen D. Ware

A plan-based model of conflict for narrative reasoning and generation PhD Thesis

North Carolina State University, 2014.

Links | BibTeX

Matthew Fendt

Leveraging intention revision in narrative planning to create suspenseful stories PhD Thesis

North Carolina State University, 2014.

Links | BibTeX

2013

Titus Barik; Michael Everett; Rogelio E. Cardona-Rivera; David L. Roberts; Edward F. Gehringer

A Community College Blended Learning Classroom Experience through Artificial Intelligence in Games Inproceedings

Proceedings of the 2013 IEEE Frontiers in Education Conference, pp. 1525–1531, 2013.

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Rogelio E. Cardona-Rivera; Kiran Lakkaraju; Jonathan H. Whetzel; Jeremy R. Bernstein

Large-Scale Conflicts in Massively Multiplayer Online Games Inproceedings

Proceedings of the 2nd International Conference on Complex Systems, pp. 40–51, 2013.

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Rogelio E. Cardona-Rivera; R Michael Young

A Cognitivist Theory of Affordances for Games Inproceedings

Proceedings of the Digital Games Research Conference: DeFragging Game Studies, 2013.

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Justus Robertson; Robert Michael Young

Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accommodative Mediation Inproceedings

Proceedings of the 6th Workshop on Intelligent Narrative Technologies at the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013.

Links | BibTeX

Justus Robertson

Improving Plan-Based Interactive Narrative Generation Inproceedings

Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013.

Links | BibTeX

Julio César Bahamón; R Michael Young

CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation Conference

Proceedings of the 2013 Workshop on Computational Models of Narrative (CMN2013), 32 , OpenAccess Series in Informatics (OASIcs) Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, 2013.

Links | BibTeX

2012

Alok Baikadi; Rogelio E. Cardona-Rivera

Towards finding the fundamental unit of narrative: A Proposal for the Narreme Inproceedings

Finlayson, Mark A (Ed.): Working Notes from the Workshop on Computational Models of Narrative at the International Language Resources and Evaluation Conference, pp. 42–44, 2012.

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Rogelio E. Cardona-Rivera; Bradley A. Cassell; Stephen G. Ware; R Michael Young

Indexter: A Computational Model of the Event-Indexing Situation Model for Characterizing Narratives Inproceedings

Finlayson, Mark A (Ed.): Working Notes from the Workshop on Computational Models of Narrative at the International Language Resources and Evaluation Conference, pp. 32–41, 2012.

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Rogelio E. Cardona-Rivera; R Michael Young

Characterizing Gameplay in a Player Model of Game Story Comprehension Inproceedings

Proceedings of the 7th International Conference on the Foundations of Digital Games, 2012.

Links | BibTeX

Bradley. Cassell; R Michael Young

A Comprehension Based Cinematic Generator for Virtual Environments Inproceedings

Working Notes of the Workshop on Intelligent Camera-Control and Editing, 2012.

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Matthew William Fendt; Brent Harrison; Stephen G. Ware; Rogelio E. Cardona-Rivera; David L. Roberts

Achieving the Illusion of Agency Inproceedings

Proceedings of the 5th International Conference on Interactive Digital Storytelling, pp. 114–125, 2012.

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Dan Frost; R Michael Young; Victor Zordan

The Future of Research in Computer Games and Virtual Worlds Technologies: Workshop Report Technical Report

Institute for Software Research, UC Irvine Irvine, CA, (UCI-ISR-12-8), 2012.

BibTeX

Michael Mateas; Elisabeth Andre; Ruth Aylett; Mirjam P. Eladhari; Richard Evens; Ana Paiva; Mike Preuss; R Michael Young

Believable Agents and Social Simulations Incollection

Simon M. Lucas Michael Mateas, Mike Preuss Pieter Spronk ; Togelius, Julian (Ed.): Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191), 2 , pp. 54, Schloss Dagstuhl, Wadern, Germany, 2012, (ISSN 2192-5283).

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R Michael Young; Ruth Aylett; Paolo Burelli; Mirjam P. Aladari; Richard Evans; Ana Paiva

Computational Narrative Incollection

Simon M. Lucas Michael Mateas, Mike Preuss Pieter Spronk ; Togelius, Julian (Ed.): Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191), 2 , pp. 64, Schloss Dagstuhl, Wadern, Germany, 2012, (ISSN 2192-5283).

BibTeX

Julio César Bahamón; Bradley Cassell; R Michael Young; James M. Thomas; David Hinks; Eric Lang; Zachary Lintszinger; J. Justus Robertson

IC-CRIME: A collaborative, Web-based 3D System for Investigation, Analysis and Annotation of Crime Scenes Inproceedings

Proceedings of the 6th International Workshop on Computational Forensics (IWCF2012) at the 21st International Conference on Pattern Recognition (ICPR2012), pp. 88–99, Tsukuba, Japan, 2012.

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Stephen Ware; R Michael Young; Brent Harrison; David L. Roberts

Four Quantitative Metrics Describing Narrative Conflict Inproceedings

Proceedings of the Fifth International Conference on Interactive Digital Storytelling, pp. 18-29, San Sebastian, Spain, 2012.

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Julio César Bahamón; R Michael Young

Towards a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative Inproceedings

Proceedings of the 12th International Conference on Intelligent Virtual Agents, pp. 220-222, Santa Cruz, CA, 2012.

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James M. Thomas; R Michael Young

Guiding Discovery Learning with an Extensible Representaiton of Actions in Digital Games Technical Report

Digital Games Research Center, NC State University Raleigh, NC, (Technical Report DGRC-2009-01), 2012.

BibTeX

2011

Charles F. Bevan; R Michael Young

Planning attack graphs Inproceedings

Annual Computer Security Applications Conference 2001 (ACSAC 27), 2011.

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Rogelio E. Cardona-Rivera

Narrative Affordance: Towards a model of the foreseeability and perceivability of story elements in an Interactive Narrative Inproceedings

Proceedings of the 6th International Conference on the Foundations of Digital Games - Doctoral Consortium Track, pp. 250–252, 2011.

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R Michael Young; Rogelio E. Cardona-Rivera

Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative Inproceedings

Proceedings of the 4th Workshop on Intelligent Narrative Technologies, pp. 123–130, 2011.

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Julio César Bahamón; Bradley A. Cassell; R Michael Young; Rogelio E. Cardona-Rivera; James M. Thomas; David Hinks

Toward Collaborative, Web-Based 3D Environments for the Investigation, Analysis, Annotation and Display of Virtual Crime Scenes Technical Report

North Carolina State University Raleigh, NC, USA, (DGRC-2011-02), 2011.

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R Michael Young; James Thomas; Charles F. Bevan; Bradley Cassell

Zócalo: A Service-Oriented Architecture Facilitating Sharing of Computational Resources in Interactive Narrative Research Inproceedings

Working Notes of the Workshop on Sharing Interactive Digital Storytelling Technologies at the 4th International Conference on Interactive Digital Storytelling (ICIDS2011), 2011.

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James M. Thomas; R Michael Young

Dynamic Guidance for Task-Based Exploratory Learning Inproceedings

Proceedings of the Fifteenth International Conference on Artificial Intelligence and Education, 2011.

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Byung-Chul Bae; Yun-Guyng Cheong; R Michael Young

Toward a Computational Model of Focalization in Narrative Inproceedings

Proceedings of the 6th International Conference on the Foundations of Digital Games (FDG2011), pp. 313-315, 2011.

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Stephen Ware; R Michael Young

CPOCL: A narrative planner supporting conflict Inproceedings

Proceedings, Seventh International Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011.

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Mike Dominguez

Automatic Identification and Generation of Highlight Cinematics in 3D games Masters Thesis

NC State University, 2011.

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James M. Thomas

Automated Scaffolding of Task-Based Leanring in Non-Linear Game Environments PhD Thesis

North Carolina State University, 2011.

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Matthew Fendt; R Michael Young

The Case for Intention Revision in Stories and its incorporation in to IRIS, a story-based planning system Inproceedings

Working Notes of the Fourth Workshop on Intelligent Narrative Technologies (INT4) at the 7th International Conference on Artificial Intelligence and Interactive Digital Entertainment), pp. 10-16, Stanford, CA, 2011.

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Stephen G. Ware; R Michael Young; Brent Harrison; David L. Roberts

Initial Results for Measuring Four Dimensions of Narrative Conflict Inproceedings

Working Notes of the Fourth Workshop on Intelligent Narrative Technologies (INT4) at the 7th International Conference on Artificial Intelligence and Interactive Digital Entertainment), pp. 115-122, Stanford, CA, 2011.

BibTeX

Byung-Chul Bae; Yun-Gyung Cheong; R Michael Young

Automated Story Generation with Multiple Internal Focalization Inproceedings

Proceedings of the 7th International IEEE Conference on Computational Intelligence and Games, pp. 211-218, Seoul, South Korea, 2011.

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Mike Dominguez; R Michael Young; Stephen Roller

Design and Evaluation of Afterthought, a Systme that Automatically Creates Highlight Videos Inproceedings

Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 134-139, Stanford, CA, 2011.

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Mike Dominguez; R Michael Young; Stephen Roller

Automatic Identification and Generation of Highlight Cinematics in 3D Games Inproceedings

Proceedings of the 6th International Conference on the Foundation of Digital Games, pp. 259-261, Bordeaux, France, 2011.

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James M. Thomas; R Michael Young

Using a Declarative Representation of Actions in Game Environments to Model and Guide Player Experience Inproceedings

Proceedings of the 2nd International Workshop on Evaluating Player Experience in Games, at the 6th International Conference on the Foundation of Digital Games, Bordeaux, France, 2011.

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Arnav Jhala; R Michael Young

Intelligent Machinima Generation for Visual Storytelling Incollection

Gonzales-Calero, Pedro Antonio; Gomez-Martin, Marco Antonio (Ed.): Artificial Intelligence for Computer Games, pp. 151-170, Springer, New York, 2011.

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2010

James Thomas; R Michael Young

Annie: Automated Generation of Adaptive Learner Guidance For Fun Serious Games Journal Article

IEEE Transactions on Learning Technologies, 3 (4), pp. 329-343, 2010.

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J. Niehaus; R Michael Young

A Method for Generating Narrative Discourse to Prompt Inferences Inproceedings

Workshop on Intelligent Narrative Technologies 3, 2010.

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A. Jhala; R Michael Young

Cinematic visual discourse: Representations, generation and evaluation Journal Article

IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games, 2 , pp. 69-81, 2010.

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Mark O. Riedl; R Michael Young

Narrative Planning: Balancing Plot and Character Journal Article

Journal of Artificial Intelligence Research, 39 (1), pp. 217-268, 2010.

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R Michael Young

The Play's the Thing Incollection

Singh, Munindar P (Ed.): Internet Computing, 14 , pp. 16-18, IEEE, 2010.

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James M. Thomas; R Michael Young

Annie: A tutor that works in digital games Inproceedings

Proceedings of the 10th International Conference on Intelligent Tutoring Systems, pp. 417-419, Pittsburgh, PA, 2010.

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Stephen Ware; R Michael Young

Modeling Narrative Conflict to Generate Interesting Stories Inproceedings

Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 210-215, Stanford, CA, 2010.

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Stephen Ware; R Michael Young

Rethining traditional planniung assumptions to facilitate narrative generation Inproceedings

Proceedings of the 2010 AAAI Fall Symposium on Computational Models of Narrative, pp. 71-72, Arlington, VA, 2010.

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R Michael Young

Extending Models of Conflict and Intent Dynamics in Narrative-Based Virtual Worlds Inproceedings

Proceedings of the 1st Annual ACM SIGMM Conference on MultiMedia Systems, pp. 199-208, Phoenix, AZ, 2010.

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2009

Byung-Chul Bae; R Michael Young

Suspense? Surprise! or How to Generate a Story with Surprise Endings Using a Disparity of Knowledge between the Reader and Characters in the Story Inproceedings

Proceedings of the International Conference on Interactive Digital Storytelling, pp. 304-307, Guimaraes, Protugal, 2009.

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Justin Harris; R Michael Young

Proactive Mediation in Plan-Based Narrative Environments Journal Article

IEEE Transactions on Computational Intelligence and AI in Games, 1 (3), pp. 233-244, 2009.

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Byung-Chul Bae

A Computational Model of Narrative Generation for Surprise Arousal PhD Thesis

North Carolina State University, 2009.

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Arnav Jhala

Cinematic discourse generation PhD Thesis

North Carolina State University, 2009.

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James Niehaus

Cognitive models of discourse comprehension for narrative generation PhD Thesis

North Carolina State University, 2009.

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James M. Thomas; R Michael Young

Using Teask-based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments Inproceedings

Proceedings of the International Conference on Artificial Intelligence and Education, Brighton, UK, 2009.

BibTeX

James M. Thomas; R Michael Young

Plan-Based Representations of Exploratory Games to Model Student Knowledge and Guide Discovery Learning Inproceedings

Working Notes of the Intelligent Educational Games Workshop at the International Conference on Artificial Intelligence and Education, Brighton, UK, 2009.

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James M. Thomas; R Michael Young

Toward a Domain-independent framework to automate scaffolding of task-based learning in digital games Inproceedings

Proceedings of the International Conference on the Foundations of Digital Games, Orlando, FL, 2009.

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Samuel Munilla; R Michael Young

Zuzen: A cloud-based framework for automated machinima generation Inproceedings

Proceedings of the ACM Conference on Advances in Entertainment, 2009.

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R Michael Young

Comparing Effects of Different Visualization Strategies on Viewer Comprehension Inproceedings

Proceedings of the 2nd International Conference on Interactive Digital Storytelling, pp. 26-37, Guimaraes, Portugal, 2009.

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R Michael Young

The representational challenges of fictional worlds Inproceedings

Working notes of the 2nd Workshop on Logic in the Simulation of Interaction and Reasoning, at the 21st International Joint Conference on Artificial Intelligence, pp. 5-7, Pasadena, CA, 2009.

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2008

Arnav Jhala; Curtis Rawls; R Michael Young

Towards an Intelligent Storyboarding Tool for 3D Games Conference

Proceedings of the Florida AI Conference (FLAIRS), 2008.

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Yun-Gyung Cheong; Arnav Jhala; Byung-Chull Bae; R Michael Young

Automatically generating summaries from game logs Inproceedings

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 167-172, 2008.

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R Michael Young

Computational Creativity in Narrative Generation: Utility and Novelty Based on Story Comprehension Inproceedings

Working Notes of the AAAI Spring Symposium on Creative Intelligence, Stanford, CA, 2008.

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Eric Roberts; R Michael Young

Maintaining Cognitive Engagement in Training Scenarios Using Explicit Cognitive Models Inproceedings

Proceedings of the Interservice/Industry Training, Simulation and Education Conference (IITSEC), Orlando, FL, 2008.

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Yun-Gyung Cheong; Arnav Jhala; Byung-Chul Bae; R Michael Young

Automatically Generating Summary Visualizations from Game Logs Inproceedings

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Stanford, CA, 2008.

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Byung-Chul Bae; R Michael Young

A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach Inproceedings

Proceedings of the International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.

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2007

R Michael Young

Story and Discourse: A Bipartite Model of Narrative Generation in Virtual Worlds Journal Article

Interaction Studies: Social Behaviour and Communication in Biological and Artificial Systems, 8 (2), pp. 177-208, 2007.

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Yun-Gyung Cheong

A computational model of narrative generation for suspense PhD Thesis

North Carolina State University, 2007.

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Oliver Gray; R Michael Young

A New Interface for non-professional game developers Inproceedings

Working Notes of the CHI 2007 Workshop on Supporting Non-Professional Users in the New Media Landscape, San Jose, CA, 2007.

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2006

M. Riedl; R Michael Young

Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space Journal Article

The Journal of New Generation Computing, 3 (24), pp. 303-323, 2006.

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M. Riedl; R Michael Young

From Linear Story Generation to Branching Story Graphs Journal Article

IEEE Journal of Computer Graphics and Applications, pp. 23-31, 2006.

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Yun-Guyng Cheong; R Michael Young

Computationl Model of Focalization in Narrative Planning Inproceedings

Proceedings of Point of View, Perspective, Focalization: Modelling Mediacy, Internationales und interdisziplinares Symposion der DFG Forschergruppe Narratologie an der Universitat Hamburg, pp. 13-15, 2006.

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Yun-Gyung Cheong; R Michael Young

A Computational Model of Narrative Generation for Suspense Inproceedings

Working Notes of the AAAI 2006 Workshop on Computational Aesthetics, pp. 8-14, 2006.

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R Michael Young

Cognitive and Computational Models in Interactive Narratives Incollection

Forsythe, Chris; Bernard, Michael L; Goldsmith, Timothy E (Ed.): Cognitive Systems: Human Cognitive Models in Systems Desig, Lawrence Erlbaum, 2006.

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Thomas Vernieri; R Michael Young

Web Services for Game AI: The Zocalo Architecture Inproceedings

Proceedings of the 2nd International North American Conference on Intelligent Games and Simulation (GAME-ON), 2006.

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Vikram Kumaran

Plan recognition as candidate space search Masters Thesis

NC State University, 2006.

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Bradford Mott

Decision-Theoretic Narrative Planning for Guided Exploratory Learning Environments PhD Thesis

North Carolina State University, 2006.

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James M. Thomas; R Michael Young

Elicitation and Application of Narrative Constraints Through Mixed-Initiative Planning Inproceedings

Working Notes of the ICAPS 2006 Workshop on Preferences and Soft Constraints in Planning, pp. 65-72, The Midlands, UK, 2006.

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James M. Thomas; R Michael Young

Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative Inproceedings

Working Notes of the ICAPS 2006 Workshop on Planning for Computer Games and Synthetic Characters, pp. 21-30, The Midlands, UK, 2006.

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Joe Winegarden; R Michael Young

Distributed Interactive Narrative Planning Inproceedings

Working notes of the AAAI Spring Symposium on Distributed Planning and Scheduling, Stanford, CA, 2006.

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Arnav Jhala; R Michael Young

Representational Requirements for a Plan-Based Approach to Automated Camera Control Inproceedings

Proceedings of the Second AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Stanford, CA, 2006.

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Yun-Gyung Cheong; R Michael Young

A framework for summarizing game experiences as narratives Inproceedings

Proceedings of the Second AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Stanford, CA, 2006.

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2005

Jonathan Gratch; R Michael Young; Ruth Aylett; Daniel Ballin; Patrick Olivier

Intelligent Virtual Agents, the 6th International Conference Book

Springer, 2005.

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R Michael Young

Computer-Supported Story Construction for Narrative Learning Environments: Lessons Needed Inproceedings

Workshop on Standards and Advanced Learning Environments, University of Memphis, Memphis, TN, 2005.

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David Christian; R Michael Young

Conversation Starters: Using Spatial Context to Initiate Dialog in First Person Perspective Games Conference

Proceedings of the 2nd Australasian Conference on Interative Entertainment, 2005.

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Dan Amerson; Shaun Kime; R Michael Young

Cinematic camera control for interactive narratives Inproceedings

Proceedings of the ACM International Conference on Advances in Computer Entertainment, pp. 365-370, 2005.

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Justin Harris

Proactive mediation in plan-based narrative environments Masters Thesis

NC State University, 2005.

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Mark Rield; R Michael Young

Story PLanning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space Conference

Working Notes of the IJCAI 2005 Workshop on Computational Creativity, Edinburgh, Scotland, 2005.

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James Niehaus; R Michael Young

Towards Improving Recall and Comprehension in Automatically Generated Narratives Conference

Working Notes of the 2005 Workshop on Narrative Learning Environments at the International Conference on Artificial Intelligence and Education, Amsterdam, the Netherlans, 2005.

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R Michael Young; Mark Riedl

Integrating Plan-Based Behavior Generation with Game Environments Conference

Proceedings of the ACM International Conference on Advances in Computer Entertainment, 2005.

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Mark Rield; R Michael Young

From Linear Story Generation to Branching Story Graphs Conference

Proceedings of the 2005 AAAI Conference on Artificial Intelligence and Interactive Entertainment, Edinburgh, Scotland, 2005.

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Mark Rield; R Michael Young

Open-World Planning for Story Generation Conference

Proceedings of the International Joint Conference on Artificial Intelligence, 2005.

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Mark Rield; R Michael Young

An Objective Character-Believability Evaluation PRocedure for Multi-Agent Story Generation Systems Conference

Proceedings of the International Conference on Intelligent Virtual Agents, 2005.

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Ashwin Ramachandran; R Michael Young

Providing Intelligent Help Across Applications in Dynamic User Environment Contexts Conference

Proceedings of the ACM International Conference on Intelligent User Interfaces, 2005.

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Arnav Jhala; R Michael Young

A Discourse Planning Approach to Cinematic Camera Control for Narratives in Virtual Environments Conference

Proceedings of the 2005 National Conference on Artificial Intelligence, 2005.

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Arnav Jhala; William Bares; R Michael Young

Towards an Intelligent Storyboarding Tool for 3D games Conference

Proceedings of the ACM Conference on Advances in Computer Entertainment, 2005.

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2004

Mark Riedl; R Michael Young

A planning approach to story generation for history education Inproceedings

Proceedings of the 2004 International Conference on Narrative Intelligence and Learning Environments, pp. 41-48, 2004.

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R Michael Young

Towards a Plan-Based Model of Story and Discourse in Computer Game AI Inproceedings

Proceedings of the 5th International Conference on Computer Games, Design, AI and Education, pp. 8-12, 2004.

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R Michael Young; Mark Riedl; Mark Branly; Arnav Jhala; R.J. Martin; C.J. Saretto

An architecture for integrating plan-based behavior generation with interactive game environments Journal Article

The Journal of Game Development, 1 (1), 2004.

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Mark Rield; R Michael Young

An Intent-Driven Planner for Multi-Agent Story Generation Conference

Proceedings of the 2004 International Conference on Autonomous Agents and Multi-Agent Systems, 2004.

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David Christian; R Michael Young

Comparing cognitive and computational models of narrative structure Inproceedings

Proceedings of the National Conference on Artificial Intelligence, pp. 385-390, American Association of Artificial Intelligence AAAI, Menlo Park, CA, 2004.

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Ashwin Ramachandran

Intelligent context-sensitive help for dynamic user and environment contexts Masters Thesis

NC State University, 2004.

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Wei Zhang

Multimodal pedagogical planning for three-dimensional learning environments: A unified framework PhD Thesis

North Carolina State University, 2004.

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Mark O. Riedl

Narrative generation: balancing plot and character PhD Thesis

North Carolina State University, 2004.

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David Christian; R Michael Young

Strategic Deception Between Agents Inproceedings

Proceedings of the International Conference on Autonomous Agents and Multi-Agent Systems, pp. 218-226, 2004.

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Naveen Muguda; Peter Wurman; R Michael Young

Experiments with Planning and Markets in Multi-Agent Systems Inproceedings

Proceedings of the International Conference on Autonomous Agents and Multi-Agent Systems, pp. 1346-1351, 2004.

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2003

R Michael Young; Mark Riedl

Towards an architecture for intelligent control of narrative in interactive virtual worlds Inproceedings

Proceedings of the ACM International Conference on Intelligent User Interfaces, pp. 310-315, Miami, FL, 2003.

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CJ Saretto Mark Riedl; R Michael Young

Managing interactions between users and agents in a multi-agent storytelling environment Inproceedings

Proceedings of the Second International Joint Conference on Autonomous Agents and Multi-Agent Systems, pp. 741-748, 2003.

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David Christian; R Michael Young

Comparing Cognitive and Computational Narrative Structure Technical Report

Liquid Narrative Group (03-001), 2003.

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Mark Rield; R Michael Young

Character-focused Narrative Planning for Execution in Virtual Worlds Conference

Proceedings of the Second International Conference on Virtual Storytelling, 2003.

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2002

R Michael Young

The Co-Operative Contract in Interactive Entertainment Incollection

Dautenhahm, Kerstin; Bond, Alan; Canamero, Lola; Edmonds, Bruce (Ed.): Socially Intelligent Agents, pp. 229-234, Kluwer Academic Press, 2002.

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2001

David Christian; Mark Riedl; R Michael Young

Conversation Starters: Lifelike methods for initiating dialog in a virtual environment Inproceedings

Working Notes of the AAAI 2001 Spring Symposium on Artificial Intelligence and Interactive Entertainment, pp. 18-22, 2001.

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C. J Saretto; R Michael Young

Mediation in Memesis Liquid Narratives Inproceedings

Proceedings of the 39th ACM Southeast Conference, pp. 120-126, 2001.

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Robert St. Amant; R Michael Young

AI planning resources on the web Journal Article

Intelligence, the ACM SIGART Newsletter, 12 (1), pp. 17-19, 2001.

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Robert St. Amant; R Michael Young

Artificial Intelligence and Interactive Entertainment Journal Article

Intelligence, the ACM SIGART Newsletter, 12 (2), pp. 17-19, 2001.

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Robert St. Amant; R Michael Young

Common Lisp resources on the web Journal Article

Intelligence, the ACM SIGART Newsletter, 12 (3), pp. 21-23, 2001.

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Robert St. Amant; R Michael Young

Introductory AI resources on the web Journal Article

Intelligence, the ACM SIGART Newsletter, 12 (4), pp. 15-17, 2001.

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Robert St. Amant; R Michael Young

Interface agents in model world environments Journal Article

AI Magainze, special issue on interface agents, 22 (3), pp. 95-107, 2001.

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Shannon Garlick

The Inclusion of Reference Seeds in Generated Dialogue Masters Thesis

NC State University, 2001.

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CJ Saretto

Mediating user interaction in narrative-structured virtual environments Masters Thesis

NC State University, 2001.

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2000

R Michael Young

Notes on the use of plan structures in the creation of interactive plots Inproceedings

Working Notes of the AAAI Fall Symposium on Narrative Intelligence, pp. 164-167, Cape Cod, MA, 2000.

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R Michael Young

Creating Interactive Narrative Structures: The Potential for AI Approaches Inproceedings

Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, pp. 81-82, Stanford, CA, 2000.

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R Michael Young

An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment Inproceedings

Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, pp. 78-81, Stanford, CA, 2000.

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1999

R Michael Young

Towards a Computational Model of Suspense Inproceedings

Proceedings of the Conference Produced at the Pressure Point Between Theory and Practice: An International Conference on Interactive Narrative, 1999.

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R Michael Young

Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions Inproceedings

Proceedings of National Conference of the American Association for Artificial Intelligence, 1999.

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R Michael Young

Using Grice's maxim of Quantity to select the content of plan descriptions Journal Article

Artificial Intelligence, 115 , pp. 215-256, 1999.

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1997

R Michael Young

Less is More: Using Grice's Maxim of Quantity to Generate Instructional Text Inproceedings

Proceedings of the 1997 IEEE International Conference on Systems, Man and Cybernetics, 1997.

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R Michael Young

Generating Descriptions of Complex Activities PhD Thesis

University of Pittsburgh, 1997.

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1996

R Michael Young

Using plan reasoning in the generation of plan descriptions Inproceedings

Proceedings of the National Conference of the American Association for Artificial Intelligence, pp. 1075-1080, 1996.

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R Michael Young

Computer support for collaborative dramatic art Inproceedings

Working Notes on the Workshop on the Use and Design of MUDs for Serious Purposes, 1996 Conference on Computer Supported Co-operative Work, Boston, MA, 1996.

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1995

R Michael Young

Exploiting Plan Reasoning to Generate Effective Task Descriptions Inproceedings

AAAI Fall Symposium on Embodied Language and Action, 1995.

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R Michael Young

Exploiting Plan Reasoning to Describe Plans Technical Report

Intelligent Systems Program, University of Pittsburgh Pittsburgh, Pennsylvania, (95-3), 1995.

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R Michael Young

The Role of Plans in Task-Related Discourse Inproceedings

AAAI Spring Symposium on Extending Theories of Action, 1995.

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1994

R Michael Young

A Developer's Guide to the Longbow Discourse Planner Technical Report

Intelligent Systems Program, University of Pittsburgh (94-5), 1994.

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R Michael Young; Martha E. Pollack; Johanna D. Moore

Decomposition and causality in partial order planning Inproceedings

Proceedings of the Second International Conference on AI and Planning Systems, pp. 188-193, Chicago, IL, 1994.

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R Michael Young; Martha E. Pollack; Johanna D. Moore

Decomposition and causality in partial order planning Inproceedings

Proceedings of the Second International Conference on AI and Planning Systems, Chicago, IL, 1994.

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R Michael Young; Johanna D. Moore

Does Discourse Planning Require a Special-Purpose Planner? Inproceedings

Proceedings of the AAAI Workshop on Planning for Inter-Agent Communication, Seattle, WA, 1994.

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R Michael Young; Martha E. Pollack; Johanna D. Moore

Decomposition and causality in partial order planning Technical Report

Intelligent Systems Program, University of Pittsburgh Pittsburgh, Pennsylvania, (94-1), 1994.

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R Michael Young

Reasoning About the Effects of Communicative Action on Belief Technical Report

Stanford Computer Science Department (STAN-CS-TR-94-9), 1994.

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R Michael Young; Johanna D. Moore; Martha E. Pollack

Towards a principled representation for discourse plans Inproceedings

Proceedings of the Sixteenth Annual Conference of the Cognitive Science Society, pp. 946-951, Atlanta, GA, 1994.

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R Michael Young; Martha E. Pollack; Johanna D. Moore

Decomposition and causality in partial-order planning Inproceedings

Proceedings of the Second International Conference on AI and Planning Systems, pp. 188-193, Chicago, IL, 1994.

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R Michael Young; Johanna D. Moore

DPOCL: A Principled Approach to Discourse Planning Inproceedings

Proceedings of the Seventh International Generation Workshop, pp. 13-20, Kennebunkport, ME, 1994.

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R Michael Young; Johanna D. Moore; Martha E. Pollack

Towards a principled representation for discourse plans Technical Report

Intelligent Systems Program, University of Pittsburgh Pittsburgh, Pennsylvania, (94-2), 1994.

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1987

Brian Button; R Michael Young; Diane Ahart

A framework for troubleshooting asynchronous data communications links Journal Article

Hewlett-Packard Journal, 31 (11), pp. 41-47, 1987.

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R Michael Young

A framework for describing troubleshooting behavior using default reasoning and functional abstraction Conference

Proceedings of the 3rd IEEE Conference on AI Applications, 1987.

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