My research focuses on the development of a computational model aimed at facilitating the inclusion of compelling characters in narrative that is automatically generated by a planning-based system. The model centers on the use of an intelligent process to express character personality.
North Carolina State University, Raleigh, NC, USA
Master of Science in Computer and Information Sciences, April 1997
Texas A&M University – Kingsville, Kingsville, TX, USA
Strongly Refereed Conference Posters
Bahamón, Julio C., Barot, Camille, and Young, R. Michael. A Goal-Based Model of Personality for Planning-Based Narrative Generation. In Proceedings of the Twenty-Ninth Conference on Artificial Intelligence (AAAI-15). Austin, TX, 2015. [PDF]
Bahamón, Julio C., Litvinov, Maxim, Wright, Phillip, Gayle, Roderick, Lippert, Kurt, and Young, R. Michael. IC-CRIME Snapshots: Training Crime Scene Photographers Using Procedural Content Generation in Games. In Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY), 403-404. Toronto, Ontario, Canada, 2014. [PDF]
Bahamón, Julio C. and Young, R. Michael. Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative. In Proceedings of the 12th International Conference on Intelligent Virtual Agents, 520-522. Santa Cruz, California, 2012. [PDF]
Strongly Refereed Workshops
Bahamón, Julio C. and Young, R. Michael. CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation. In Proceedings of the 2013 Workshop on Computational Models of Narrative (a satellite workshop of the 35th Annual Meeting of the Cognitive Science Society, COGSCI 2013) (CMN’13), 4-23. Hamburg, Germany, 2013. [PDF]
Bahamón, Julio C. and Young, R. Michael. A Choice-Based Model of Character Personality in Narrative. In Proceedings of the 2012 Workshop on Computational Models of Narrative (co-located at the Eighth International Conference on Language Resources and Evaluation, LREC 2012) (CMN ‘12), 164-168. Istanbul, Turkey, 2012. [PDF]
Bahamón, Julio C., Cassell, Bradley A., Young, R. Michael, Thomas, James M., Hinks, David, Litzsinger, Zachary E. and Lang, Eric W. IC-CRIME: A Collaborative, Web-Based, 3D System for the Investigation, Analysis, and Annotation of Crime Scenes. 5th International Workshop on Computational Forensics (in conjunction with the 21st International Conference on Pattern Recognition, ICPR 2012), 88-99. November 11, 2012. Tsukuba, Japan. [PDF]
Bahamón, Julio C., Toward a Computational Model of Character Personality for Planning- Based Narrative Generation. Eighth Annual Association for the Advancement of Artificial Intelligence Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE- 12), Doctoral Consortium. Stanford, Palo Alto, California, 2012. [PDF]
Bahamón, Julio C., Cassell, Bradley A., Young, R. Michael, Cardona-Rivera, Rogelio E., Thomas, James M. and Hinks, David. Toward Collaborative, Web-Based 3D Environments for the Investigation, Analysis, Annotation and Display of Virtual Crime Scenes, Technical Report, NC State University, 2011.
Available at http://dgrc.ncsu.edu/pubs/DGRC-2011-02.pdf
CSC 281 – Foundations of Interactive Game Design, North Carolina State University
Instructor, Fall 2014, Fall 2015, and Spring 2016.
CSC 230 – C and Software Tools, North Carolina State University
Instructor, Summer 2013.