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Computational models of intention revision and conflict in narrative


The CIRCUS project team is working to develop new cognitively informed plan-based models of narrative action and to demonstrate that these models can be used both to control a virtual environment and to make effective predictions about the results of users’ mental models of the stories that they characterize. Motivated by psychological models of plans and plan reasoning, we are building on  prior work in plan generation and plan-related communication to develop an architecture for creating understandable interaction in narrative-oriented virtual environments. 

Team members


No current media links.


  • Fendt, MF. Dynamic social planning and intention revision in generative story planning. In the Proceedings of the Fifth International Conference on the Foundations of Digital Games, pages 254-255, New York, NY, USA, 2010. ACM. [pdf]
  • Ware, Stephen G. and Young, R. Michael, Rethinking traditional planning assumptions to facilitate narrative generation, to appear in the  working notes of the AAAI Fall Symposium on Computational Models of Narrative , Washington, DC, November 2010. [PDF available soon]
  • Ware, Stephen G. and Young, R. Michael, Modeling narrative conflict to generate interesting stories, in the Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010), Stanford, CA, October, 2010. [PDF available soon]


  • System One.
  • System Two.


This project is sponsored in part by  the Human-Centered Computing Program at the US National Science Foundation.  The award, titled HCC: Small: Plan-Based Models of Narrative Structure for Virtual Environments, runs from 08/01/2009 through 07/31/2012 in the amount of $497,860.