Computational models of intention revision and conflict in narrative
The CIRCUS project worked to develop new cognitively informed plan-based models of narrative action and to demonstrate that these models can be used both to control a virtual environment and to make effective predictions about the results of users’ mental models of the stories that they characterize. Motivated by psychological models of plans and plan reasoning, the project built on prior work in plan generation and plan-related communication to develop an architecture for creating understandable interaction in narrative-oriented virtual environments.
- R. Michael Young (PI, Computer Science)
- Matthew Fendt (RA, Computer Science)
- Stephen Ware (RA, Computer Department)
Fendt, MF. Dynamic social planning and intention revision in generative story planning. In the Proceedings of the Fifth International Conference on the Foundations of Digital Games, pages 254-255, New York, NY, USA, 2010. ACM. [pdf available soon]
Ware, Stephen G. and Young, R. Michael, Rethinking traditional planning assumptions to facilitate narrative generation, to appear in the working notes of the AAAI Fall Symposium on Computational Models of Narrative , Washington, DC, November 2010. [PDF available soon]
Ware, Stephen G. and Young, R. Michael, Modeling narrative conflict to generate interesting stories, in the Proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010), Stanford, CA, October, 2010. [PDF available soon]
This project was sponsored in part by the Human-Centered Computing Program at the US National Science Foundation. The award, titled HCC: Small: Plan-Based Models of Narrative Structure for Virtual Environments, was funded from 08/01/2009 through 07/31/2012 in the amount of $497,860.